Take a look at our C# books. Shulph carries a great selection of C# books, and we are always adding more.
Build a high-end, multiplayer role-playing game (RPG) from scratch with C# and Unity 2018 Key Features Get insights into Unity's user interface (UI) system and and build UIs for your RPG Implement artificial intelligence (AI) to build intelligent entities that take your game to the next level Develop multiplayer features for an RPG using Unity 2018 Book Description In a role-playing game (RPG), users control a character, usually in the game's imaginary universe. Unity has become a top choice for developers looking to create these kinds of immersive RPGs. Building an RPG with Unity 2018, based on building some of the most common RPG features, teaches you tips, tricks, and techniques that can be applied to your own game. To start with, the book guides you through the fundamentals of role-playing games. You will learn the necessary aspects of building an RPG, such as structuring the game environment, customizing characters, controlling the camera, and designing other attributes such as inventory and weapons. You will also explore designing game levels by adding more features. Once you have understood the bigger picture, you will understand how to tackle the obstacles of networking in Unity and implement multiplayer mode for your RPG games. By the end of the book, you will be able to build upon the core RPG framework elements to create your own immersive games. What you will learn Construct a framework for inventory, equipment, characters, enemies, quests, and game events Understand how to load and unload scenes and assets Create multiplayer game settings for your RPG Design a UI for user input and feedback Implement AI for non-character players Customize your character at runtime Who this book is for Building an RPG with Unity 2018 is for you if you are a programmer interested in developing and further enhancing your skills when developing RPGs in Unity 2018. This book does not cover the basics of Unity, and so is for intermediate or more advanced users.
Get up to speed with using C# 8 and .NET Core 3.0 features to build real-world .NET Core applications Key Features Learn the core concepts of web applications, serverless computing, and microservices Create an ASP.NET Core MVC application using controllers, routing, middleware and authentication Build modern applications using cutting-edge services from Microsoft Azure Book Description .NET Core is a general-purpose, modular, cross-platform, and opensource implementation of .NET. The latest release of .NET Core 3 comes with improved performance and security features, along with support for desktop applications. .NET Core 3 is not only useful for new developers looking to start learning the framework, but also for legacy developers interested in migrating their apps. Updated with the latest features and enhancements, this updated second edition is a step-by-step, project-based guide. The book starts with a brief introduction to the key features of C# 8 and .NET Core 3. You'll learn to work with relational data using Entity Framework Core 3, before understanding how to use ASP.NET Core. As you progress, you'll discover how you can use .NET Core to create cross-platform applications. Later, the book will show you how to upgrade your old WinForms apps to .NET Core 3. The concluding chapters will then help you use SignalR effectively to add real-time functionality to your applications, before demonstrating how to implement MongoDB in your apps. Finally, you'll delve into serverless computing and how to build microservices using Docker and Kubernetes. By the end of this book, you'll be proficient in developing applications using .NET Core 3. What you will learn Understand how to incorporate the Entity Framework Core 3 to build ASP.NET Core MVC applications Create a real-time chat application using Azure's SignalR service Gain hands-on experience of working with Cosmos DB Develop an Azure Function and interface it with an Azure Logic App Explore user authentication with Identity Server and OAuth2 Understand how to use Azure Cognitive Services to add advanced functionalities with minimal code Get to grips with running a .NET Core application with Kubernetes Who this book is for This book is for developers and programmers of all levels who want to build real-world projects and explore the new features of .NET Core 3. Developers working on legacy desktop software who are looking to migrate to .NET Core 3 will also find this book useful. Basic knowledge of .NET Core and C# is assumed.
Write maintainable, fault-tolerant, and cleaner game codes by understanding the standard development patterns and battle-tested practices. Key Features Gain expertise in Industry Standard design patterns. Get your hands on popular patterns such as Observer, Singleton, State, and Factory. Leverage the power of C# coding to create solid architectures for your game projects. Book Description Traditional building blocks of a robust architecture, such as design patterns, cannot be applied in Unity without being adapted to the Engine's unique way of doing things. We will review design patterns that are currently used by professional game programmers in indie, mobile, and AAA studios. We will also examine the infamous anti-patterns. The book begins by explaining Unity Engine's architecture and shows you how to explore it for designing games. This will help readers get familiar with the pillars of Unity's Engine architecture and assist them in making better technical decisions. We will then learn about the game industry's most popular software design patterns. Right from the initial concept up to its implementation, you'll learn every detail in the context of genuine industry use cases that game programmers often deal with in the field. This approach will be a onestop reference point and will give you a complete picture of tried and tested software development patterns with Unity using C#. We will review classic patterns such as Singleton; modern patterns such as Event Bus; and even rare patterns such as the Spatial Partition. The book concludes by covering the dark side of design patterns, by exposing recognizable patterns that tend to creep out in code bases and have unexpected negative side-effects. What you will learn Discover the core architectural pillars of the Unity game engine. Learn about software design patterns while building gameplay systems. Acquire the skills to recognize anti-patterns and how to avoid their adverse effect in your codebase. Enrich your design vocabulary so you can better articulate your ideas on how to better your game's architecture. Gain some mastery over Unity's API by writing well-designed code. Get some game industry insider tips and tricks that will help you in your career. Who this book is for The ideal target audience for this book is game developers who want to get their hands on industry-standard, software development patterns and techniques to create engaging and exciting games with Unity 2018. Basic Unity development knowledge is necessary to make the most out of this book. Prior experience with C# will also be helpful
A comprehensive guide to understanding network architecture, communication protocols, and network analysis to build secure applications compatible with the latest versions of C# 8 and .NET Core 3.0 Key Features Explore various network architectures that make distributed programming possible Learn how to make reliable software by writing secure interactions between clients and servers Use .NET Core for network device automation, DevOps, and software-defined networking Book Description The C# language and the .NET Core application framework provide the tools and patterns required to make the discipline of network programming as intuitive and enjoyable as any other aspect of C# programming. With the help of this book, you will discover how the C# language and the .NET Core framework make this possible. The book begins by introducing the core concepts of network programming, and what distinguishes this field of programming from other disciplines. After this, you will gain insights into concepts such as transport protocols, sockets and ports, and remote data streams, which will provide you with a holistic understanding of how network software fits into larger distributed systems. The book will also explore the intricacies of how network software is implemented in a more explicit context, by covering sockets, connection strategies such as Transmission Control Protocol (TCP) and User Datagram Protocol (UDP), asynchronous processing, and threads. You will then be able to work through code examples for TCP servers, web APIs served over HTTP, and a Secure Shell (SSH) client. By the end of this book, you will have a good understanding of the Open Systems Interconnection (OSI) network stack, the various communication protocols for that stack, and the skills that are essential to implement those protocols using the C# programming language and the .NET Core framework. What you will learn Understand the breadth of C#'s network programming utility classes Utilize network-layer architecture and organizational strategies Implement various communication and transport protocols within C# Discover hands-on examples of distributed application development Gain hands-on experience with asynchronous socket programming and streams Learn how C# and the .NET Core runtime interact with a hosting network Understand a full suite of network programming tools and features Who this book is for If you're a .NET developer or a system administrator with .NET experience and are looking to get started with network programming, then this book is for you. Basic knowledge of C# and .NET is assumed, in addition to a basic understanding of common web protocols and some high-level distributed system designs.
Create and unleash the power of neural networks by implementing C# and .Net code Key Features Get a strong foundation of neural networks with access to various machine learning and deep learning libraries Real-world case studies illustrating various neural network techniques and architectures used by practitioners Cutting-edge coverage of Deep Networks, optimization algorithms, convolutional networks, autoencoders and many more Book Description Neural networks have made a surprise comeback in the last few years and have brought tremendous innovation in the world of artificial intelligence. The goal of this book is to provide C# programmers with practical guidance in solving complex computational challenges using neural networks and C# libraries such as CNTK, and TensorFlowSharp. This book will take you on a step-by-step practical journey, covering everything from the mathematical and theoretical aspects of neural networks, to building your own deep neural networks into your applications with the C# and .NET frameworks. This book begins by giving you a quick refresher of neural networks. You will learn how to build a neural network from scratch using packages such as Encog, Aforge, and Accord. You will learn about various concepts and techniques, such as deep networks, perceptrons, optimization algorithms, convolutional networks, and autoencoders. You will learn ways to add intelligent features to your .NET apps, such as facial and motion detection, object detection and labeling, language understanding, knowledge, and intelligent search. Throughout this book, you will be working on interesting demonstrations that will make it easier to implement complex neural networks in your enterprise applications. What you will learn Understand perceptrons and how to implement them in C# Learn how to train and visualize a neural network using cognitive services Perform image recognition for detecting and labeling objects using C# and TensorFlowSharp Detect specific image characteristics such as a face using Accord.Net Demonstrate particle swarm optimization using a simple XOR problem and Encog Train convolutional neural networks using ConvNetSharp Find optimal parameters for your neural network functions using numeric and heuristic optimization techniques. Who this book is for This book is for Machine Learning Engineers, Data Scientists, Deep Learning Aspirants and Data Analysts who are now looking to move into advanced machine learning and deep learning with C#. Prior knowledge of machine learning and working experience with C# programming is required to take most out of this book
Discover how TypeScript allows you to build modern client-rich applications, thanks to its object-oriented capabilities and third-party tools like Angular and Web APIs Key Features Make a seamless transition to using TypeScript 3.1 in your development stack Work with TypeScript 3.1 in your ASP.NET Core projects to build rich applications that are easy to maintain Build, test, and integrate your own TypeScript library in real-world projects Book Description Writing clean, object-oriented code in JavaScript gets trickier and complex as the size of the project grows. This is where Typescript comes into the picture; it lets you write pure object-oriented code with ease, giving it the upper hand over JavaScript. This book introduces you to basic TypeScript concepts by gradually modifying standard JavaScript code, which makes learning TypeScript easy for C# ASP.NET developers. As you progress through the chapters, you'll cover object programming concepts, such as classes, interfaces, and generics, and understand how they are related to, and similar in, both ES6 and C#. You will also learn how to use bundlers like WebPack to package your code and other resources. The book explains all concepts using practical examples of ASP.NET Core projects, and reusable TypeScript libraries. Finally, you'll explore the features that TypeScript inherits from either ES6 or C#, or both of them, such as Symbols, Iterables, Promises, and Decorators. By the end of the book, you'll be able to apply all TypeScript concepts to understand the Angular framework better, and you'll have become comfortable with the way in which modules, components, and services are defined and used in Angular. You'll also have gained a good understanding of all the features included in the Angular/ASP.NET Core Visual Studio project template. What you will learn Organize, test, and package large TypeScript code base Add TypeScript to projects using TypeScript declaration files Perform DOM manipulation with TypeScript Develop Angular projects with the Visual Studio Angular project template Define and use inheritance, abstract classes, and methods Leverage TypeScript-type compatibility rules Use WebPack to bundle JavaScript and other resources such as CSS to improve performance Build custom directives and attributes, and learn about animations Who this book is for If you're a C# or .NET developer looking for an easy accessible way of learning TypeScript, this book is for you.
Implement robust applications by applying efficient Design Patterns with .NET 5 and C# Key Features - Detailed theoretical concepts covered, including the use of encapsulation, interfaces, and inheritance. - Access to solutions applied for software strategy and final product output. - Simplified demonstration of real applications implementing numerous design patterns. Description This book covers detailed aspects of Design Patterns and Object-Oriented Programming concepts using the most modern version of the C# language and .NET platform, including many real-world examples and good practice guidelines that help developers in building robust and extensible applications. The book begins with the essential concepts of C# programming and the .NET platform. You get your foundation strong by understanding SOLID Principles and the actual implementation of reliable applications. You will be working on most common Design Patterns such as Abstract Factory, Adapter, Composite, Proxy, Command, Strategy, Observer, Factory Method, Singleton, Builder, Interpreter, Mediator, and many other patterns that will help you to create solid enterprise applications. You will also witness the performance of these design patterns in a real software development environment with the help of practical examples. After learning the most common Design Patterns practiced in .NET enterprise applications, the reader will be able to understand and apply good practices of software development based on the object-oriented paradigm to develop complex enterprise applications efficiently and simply. What you will learn - Fine-tune your knowledge about interfaces, polymorphism, and encapsulation. - Learn to practice implementing design patterns in enterprise applications. - Implement rich design patterns: Observer, Strategy, Command, Proxy, and more. - Get to learn the latest additional design patterns such as Builder, Bridge, and Decorator. Who this book is for This book is for .NET developers, application developers, and software engineers who want to develop .NET applications with proven techniques and build error-free applications. This book also attracts fresh graduates and entry-level developers as long as basic knowledge about .NET is known to them. Table of Contents 1. C# Fundamentals 2. Introduction to .NET 5 3. Basic Concepts of Object-Oriented Programming 4. Interfaces in C# 5. Encapsulation and Polymorphism in C# 6. SOLID Principles in C# 7. Abstract Factory 8. Abstract Factory 9. Prototype 10. Factory Method 11. Adapter 12. Composite 13. Proxy 14. Command 15. Strategy 16. Observer 17. Good Practices and Additional Design Patterns About the Authors Alexandre Malavasi has been working in software development for the last 15 years. He has participated in many projects as a technical leader and software developer, delivering projects using Microsoft Technologies for big companies, including projects in South America, Europa, and the United States. He is also an accomplished postgraduate completing two degrees: one in IT for Business and System Analysis and two master’s degrees in software engineering with Agile Methods Emphasis and in Software Development Process. He is also Microsoft certified in Azure and web development technologies. Furthermore, the author takes part as a speaker in IT conferences and writes technical articles on web development and related topics. Based on all the contributions to the technical community worldwide, he was nominated Microsoft’s Most Valuable Professional (MVP). Blog links: https://medium.com/@alexandre.malavasi LinkedIn Profile: https://www.linkedin.com/in/alexandremalavasi/
Step by Step guide to develop solutions using RabbitMQ message queuing with .Net application. Key Features How to Setup RabbitMQ on Windows What are RabbitMQ Exchanges and its Types What are Queues and Bindings How to Create Users in RabbitMQ and Setting privilege How to Publish /Read/Delete Messages Using C# Description This book is meant for developers, architects, solution providers, consultants and engineers, Primarily the book requires knowledge of C#, but it can also be understood by anybody with a bit of programming background. This book contains instructions on how to set up and Install RabbitMQ on Windows and how to use Web Management Plugin of RabbitMQ. It also discusses topics such as Exchanges, types of Rabbit MQ Exchanges and Queue along with Binding in RabbitMQ and creating RabbitMQ Users, Publishing/ Reading/ Deleting Messages Using C# What Will You Learn RabbitMQ, its Setup, Exchanges, Queues, users and Binding. RabbitMQ Virtual hosts, Connections, Channels Publishing, Reading, Delete Message Publish Message Using C# to RabbitMQ Using RabbitMQ Direct Message Exchanges, Topic Message Exchanges, Fanout Message Exchanges and Headers Message Exchanges with .Net Application Who This Book Is For This book is for developers, architects, solution providers, consultant, and engineers to develop solutions using RabbitMQ message and queuing with .Net applications. Table of Contents RabbitMQ Introduction RabbitMQ Setup RabbitMQ Exchanges RabbitMQ Queues Binding in RabbitMQ RabbitMQ Users RabbitMQ Virtual hosts Connections Channels Publishing Message Reading Message Delete Message Publish Message Using C# to RabbitMQ Using RabbitMQ Direct Message Exchanges with .Net Application Using RabbitMQ Topic Message Exchanges with .Net Application Using RabbitMQ Fanout Message Exchanges with .Net Application Using RabbitMQ Headers Message Exchanges with .Net Application About the Author Saineshwar Bageri is a Software Developer working on .NET Web Technologies for six years. His expertise also includes Visual Studio, Team Foundation Server, Entity Framework, Unit Testing AngularJS and JavaScrip. He has been presented with MVP awards by Microsoft (2018) and C# Corner (2014-2018) for his contribution to the community. linkedin: linkedin.com/in/saineshwar-bageri-mvp-35200440
Get to grips with Microsoft Azure cost management and gain complete, reliable, and sustainable control of your cloud spendKey FeaturesExplore resource rightsizing and cleanup methods and their implementationLearn key resource usage optimization conceptsUnderstand app optimization and plan for optimized and sustainable cloud native applicationsBook DescriptionCloud teams and ICT cost controllers working with Azure will be able to put their knowledge to work with this practical guide, introducing a process model for structured cost governance. The Road to Azure Cost Governance is a must-read if you find yourself facing the harsh reality of monthly cloud costs gradually getting out of control. Starting with how resources are created and managed, everything you need to know in order to track, display, optimize, rightsize, and clean up cloud resources will be tackled with a workflow approach that will leave the choice of operation to you (be it the Azure CLI, automation, logic apps, or even custom code). Using real-world datasets, you'll learn everything from basic cost management to modeling your cloud spend across your technical resources in a sustainable way. The book will also show you how to create a recursive optimization process that will give you full control of spending and savings, while helping you reserve budget for future cloud projects and innovation. By the end of this Azure book, you'll have a clear understanding and control of your cloud spend along with knowledge of a number of cost-saving techniques used by companies around the world, application optimization patterns, and the carbon impact of your cloud infrastructure.What you will learnUse Azure reporting, monitoring, and configurations to model your cloud resources and make costs clearerDiscover resource-saving techniques and put them into practiceEstablish a continuous clean-up and rightsizing processExplore and implement automation to drive recurrent savingsFind out how to use Azure Reservations in the best possible wayGet started with building cloud native, cost-optimized applicationsGet to grips with implementing cost- and carbon-aware applications on AzureWho this book is forIf you're someone who deals with Azure cloud costs and has a technical background, this book will help you understand and control your cloud spending. This book is for decision-makers, cloud managers, cloud architects, cost controllers, and software solution professionals working with Microsoft cloud services in Azure and looking to build optimized solutions for their enterprise operations.
Explore various recipes to build games using popular artificial intelligence techniques and algorithms such as Navmesh navigation A*, DFS, and UCB1 Key Features Explore different algorithms for creating decision-making agents that go beyond simple behaviors and movement Discover the latest features of the NavMesh API for scripting intelligent behaviour in your game characters Create games that are non-predictable and dynamic and have a high replayability factor Book Description Interactive and engaging games come with intelligent enemies, and this intellectual behavior is combined with a variety of techniques collectively referred to as Artificial Intelligence. Exploring Unity's API, or its built-in features, allows limitless possibilities when it comes to creating your game's worlds and characters. This cookbook covers both essential and niche techniques to help you take your AI programming to the next level. To start with, you'll quickly run through the essential building blocks of working with an agent, programming movement, and navigation in a game environment, followed by improving your agent's decision-making and coordination mechanisms – all through hands-on examples using easily customizable techniques. You'll then discover how to emulate the vision and hearing capabilities of your agent for natural and humanlike AI behavior, and later improve the agents with the help of graphs. This book also covers the new navigational mesh with improved AI and pathfinding tools introduced in the Unity 2018 update. You'll empower your AI with decision-making functions by programming simple board games, such as tic-tac-toe and checkers, and orchestrate agent coordination to get your AIs working together as one. By the end of this book, you'll have gained expertise in AI programming and developed creative and interactive games. What you will learn Create intelligent pathfinding agents with popular AI techniques such as A* and A*mbush Implement different algorithms for adding coordination between agents and tactical algorithms for different purposes Simulate senses so agents can make better decisions, taking account of the environment Explore different algorithms for creating decision-making agents that go beyond simple behaviors and movement Create coordination between agents and orchestrate tactics when dealing with a graph or terrain Implement waypoints by making a manual selector Who this book is for The Unity 2018 Artificial Intelligence Cookbook is for you if you are eager to get more tools under your belt to solve AI- and gameplay-related problems. Basic knowledge of Unity and prior knowledge of C# is an advantage.