Take a look at our Desktop Applications books. Shulph carries a great selection of Desktop Applications books, and we are always adding more.
Take your comics and illustrations to the next level with the powerful art tools in Clip Studio Paint 1.8 Key Features Overcome “interface overwhelm” with a practical breakdown of the Clip Studio interface Comprehensive guide on the Clip Studio Paint with detailed coverage of all the tools and concepts of designing comics Streamline your workflow to create faster and easier using Clip Studio's features Book Description Clip Studio Paint, the successor to Manga Studio, is used by over four million illustrators and comic creators around the world. This book will guide you through every step of learning this software, from system requirements and installation, all the way through to exporting your work for print or the web. Learn how to create new documents, customize tools to fit your working style, use ruler tools to create anything from straight lines to intricate backgrounds, add 3D elements, create comic panels using the specialized panel tools, utilize screentones and materials, add text and word balloons to your comics, create sound effects, easily flat and color your comics using reference layers, and bring your drawings to life using the animation features. By the end of this book, you will be able to navigate the Clip Studio Interface and program preferences, customize the various tools, and be able to create your own black-and-white and color illustrations and comics from start to finish. What you will learn Understand the differences between Clip Studio Paint Pro and EX Discover how to navigate and customize the user interface Creating custom tools that fit your unique style of illustration Using the ruler tools to create intricate perspective shots and complex symmetry Discover how to use 3D elements in your work Learn how to create lettering and word balloons to bring your comic stories to life Understand the process of digital art creation from pencils to inks to color Understand how to use the animation tools available in Clip Studio Paint Who this book is for If you are a beginning digital artist or are switching to Clip Studio from another graphics software, this book is for you. This book is excellent for those with no knowledge of digital art up to intermediate users looking to explore the unique features of Clip Studio Paint.
Modernize and upgrade your enterprise ERP environment by learning to work with the stable and essential components of Odoo 12 from scratch Key Features Learn the fundamentals of Odoo, a comprehensive enterprise management platform, without writing a single line of code Create business operation strategies and analytics by using Odoo Build customized ERP and CRM solutions for your business Book Description Odoo is management software that contains a set of open source enterprise management applications that help you modernize your business. Completely revised and updated, this comprehensive Odoo guide is a fourth edition of Working with Odoo. This book begins with an introduction to Odoo and helps you set up Odoo Online in your system. You'll learn how to start a new company database in Odoo and the basics of Odoo sales management. You will explore customer relationship management in Odoo and its importance in a modern business environment. Moving on, you'll learn how to install the purchasing application, set up suppliers, and begin purchasing and receiving products in Odoo. Next, you'll learn how to use the MRP module to create, process, and schedule the manufacturing and production order. Once you get to grips with the basic applications, you'll uncover how to customize Odoo to meet the specific needs of your business. You'll learn some advanced techniques for searching and finding information, and you'll be taken through business intelligence in Odoo. Towards the end of the book, you'll go in-depth into Odoo's architecture and learn to use Odoo's API to integrate with other applications. By the end of the book, you'll be ready to use Odoo to build enterprise applications and set up the functional requirements for your business. What you will learn Configure and customize a customer relationship management system Set up purchasing and receiving system functionality in your Odoo environment Understand manufacturing operations and processes with real-world examples Explore Odoo's financial accounting and reporting features Use Odoo's featured project management application to sort tasks Get to grips with the basics of Odoo administration and manage multi-company operations Who this book is for This book is for any IT professionals, business managers, and operation managers who are looking to gain a functional understanding of Odoo or trying to implement Odoo in their organization to improve their business processes. No prior experience of Odoo is required.
A step-by-step instructional guide to understanding the fundamentals of game development with OpenGL. Right from the setup to the important features, we'll get a better understanding of games and the engines behind them. Key Features Learn the basics of drawing along with fundamentals of shading to create amazing objects. Get in-depth knowledge of lighting and materials to make realistic objects. Understand the fundamentals of model loading and cube mapping. Book Description Learn OpenGL is your one-stop reference guide to get started with OpenGL and C++ for game development. From setting up the development environment to getting started with basics of drawing and shaders, along with concepts such as lighting, model loading, and cube mapping, this book will get you up to speed with the fundamentals. You begin by setting up your development environment to use OpenGL on Windows and macOS. With GLFW and GLEW set up using absolute and relative linking done, you are ready to setup SDL and SFML for both the operating systems. Now that your development environment is set up, you'll learn to draw using simple shaders as well as make the shader more adaptable and reusable. Then we move on to more advanced topics like texturing your objects with images and transforming your objects using translate, rotate and scale. With these concepts covered, we'll move on to topics like lighting to enable you to incorporate amazing dynamic lights in your game world. By the end of the book, you'll learn about model loading, right from setting up ASSIMP to learning about the model class and loading a model in your game environment. We will conclude by understanding cube mapping to bring advance worlds to your game. What you will learn Set up GLFW and GLEW on Windows and macOS with absolute, relative Linking Set up SDL and SFML on your system using absolute and relative Linking Draw using the simple shaders Create a camera and learn to populate your game world with objects Learn about color and lighting concepts to create an amazing game world Understand model loading and cube mapping to advance your game Who this book is for This book is targeted towards anyone and everyone who is interested in creating games, learning how game engines work and most importantly for anyone who is interested in learning OpenGL. The ideal reader for this book would be anyone with a passion for learning game development or looking out for an OpenGL reference guide. The skills that you'll learn in this book will be applicable to all your game development needs. You'll require a strong foundation in C++ to understand and apply the concepts of this book.
Use structural, behavioral, and concurrent patterns in Delphi to skillfully develop applications Key Features Delve into the core patterns and components of Delphi to enhance your application's design Learn how to select the right patterns to improve your program's efficiency and productivity Discover how parallel programming and memory management can optimize your code Book Description Delphi is a cross-platform Integrated Development Environment (IDE) that supports rapid application development for most operating systems, including Microsoft Windows, iOS, and now Linux with RAD Studio 10.2. If you know how to use the features of Delphi, you can easily create scalable applications in no time. This Learning Path begins by explaining how to find performance bottlenecks and apply the correct algorithm to fix them. You'll brush up on tricks, techniques, and best practices to solve common design and architectural challenges. Then, you'll see how to leverage external libraries to write better-performing programs. You'll also learn about the eight most important patterns that'll enable you to develop and improve the interface between items and harmonize shared memories within threads. As you progress, you'll also delve into improving the performance of your code and mastering cross-platform RTL improvements. By the end of this Learning Path, you'll be able to address common design problems and feel confident while building scalable projects. This Learning Path includes content from the following Packt products: Delphi High Performance by Primoz Gabrijelcic Hands-On Design Patterns with Delphi by Primoz Gabrijelcic What you will learn Understand parallel programming and work with the various tools included with Delphi Explore memory managers and their implementation Leverage external libraries to write better-performing programs Keep up to date with the latest additions and design techniques in Delphi Get to grips with various modern multithreading approaches Break a design problem down into its component parts Who this book is for This Learning Path is for intermediate-level Delphi programmers who want to build robust applications using Delphi features. Prior knowledge of Delphi is assumed.
An In-depth guide updated with the latest version of Qt 5.11 including new features such as Quick Controls and Qt Gamepad Key Features Unleash the power of Qt 5.11 with C++ Build applications using Qt Widgets (C++) or Qt Quick (QML) Create cross-platform applications for mobile and desktop platforms with Qt 5 Book Description Qt 5.11 is an app development framework that provides a great user experience and develops full capability applications with Qt Widgets, QML, and even Qt 3D. Whether you're building GUI prototypes or fully-fledged cross-platform GUI applications with a native look and feel, Mastering Qt 5 is your fastest, easiest, and most powerful solution. This book addresses various challenges and teaches you to successfully develop cross-platform applications using the Qt framework, with the help of well-organized projects. Working through this book, you will gain a better understanding of the Qt framework, as well as the tools required to resolve serious issues, such as linking, debugging, and multithreading. You'll start off your journey by discovering the new Qt 5.11 features, soon followed by exploring different platforms and learning to tame them. In addition to this, you'll interact with a gamepad using Qt Gamepad. Each chapter is a logical step for you to complete in order to master Qt. By the end of this book, you'll have created an application that has been tested and is ready to be shipped. What you will learn Create stunning UIs with Qt Widgets and Qt Quick 2 Develop powerful, cross-platform applications with the Qt framework Design GUIs with the Qt Designer and build a library in it for UI previews Handle user interaction with the Qt signal or slot mechanism in C++ Prepare a cross-platform project to host a third-party library Use the Qt Animation framework to display stunning effects Deploy mobile apps with Qt and embedded platforms Interact with a gamepad using Qt Gamepad Who this book is for Mastering Qt 5 is for developers and programmers who want to build GUI-based applications. C++ knowledge is necessary, and knowing QT basics will help you get the most out of this book.
Explore global state management and select the best library for your applicationKey FeaturesUnderstand the essential concepts and features of micro state managementDiscover solutions to common problems faced while implementing micro state managementExplore the different libraries, their coding style, and the optimum approach to rendering optimizationBook DescriptionState management is one of the most complex concepts in React. Traditionally, developers have used monolithic state management solutions. Thanks to React Hooks, micro state management is something tuned for moving your application from a monolith to a microservice.This book provides a hands-on approach to the implementation of micro state management that will have you up and running and productive in no time. You'll learn basic patterns for state management in React and understand how to overcome the challenges encountered when you need to make the state global. Later chapters will show you how slicing a state into pieces is the way to overcome limitations. Using hooks, you'll see how you can easily reuse logic and have several solutions for specific domains, such as form state and server cache state. Finally, you'll explore how to use libraries such as Zustand, Jotai, and Valtio to organize state and manage development efficiently.By the end of this React book, you'll have learned how to choose the right global state management solution for your app requirement.What you will learnUnderstand micro state management and how you can deal with global stateBuild libraries using micro state management along with React HooksDiscover how micro approaches are easy using React HooksUnderstand the difference between component state and module stateExplore several approaches for implementing a global stateBecome well-versed with concrete examples and libraries such as Zustand, Jotai, and ValtioWho this book is forIf you're a React developer dealing with complex global state management solutions and want to learn how to choose the best alternative based on your requirements, this book is for you. Basic knowledge of JavaScript programming, React Hooks and TypeScript is assumed.
Develop robust, Scala-powered projects with the help of machine learning libraries such as SparkML to harvest meaningful insight Key Features Gain hands-on experience in building data science projects with Scala Exploit powerful functionalities of machine learning libraries Use machine learning algorithms and decision tree models for enterprise apps Book Description Scala, together with the Spark Framework, forms a rich and powerful data processing ecosystem. Modern Scala Projects is a journey into the depths of this ecosystem. The machine learning (ML) projects presented in this book enable you to create practical, robust data analytics solutions, with an emphasis on automating data workflows with the Spark ML pipeline API. This book showcases or carefully cherry-picks from Scala's functional libraries and other constructs to help readers roll out their own scalable data processing frameworks. The projects in this book enable data practitioners across all industries gain insights into data that will help organizations have strategic and competitive advantage. Modern Scala Projects focuses on the application of supervisory learning ML techniques that classify data and make predictions. You'll begin with working on a project to predict a class of flower by implementing a simple machine learning model. Next, you'll create a cancer diagnosis classification pipeline, followed by projects delving into stock price prediction, spam filtering, fraud detection, and a recommendation engine. By the end of this book, you will be able to build efficient data science projects that fulfil your software requirements. What you will learn Create pipelines to extract data or analytics and visualizations Automate your process pipeline with jobs that are reproducible Extract intelligent data efficiently from large, disparate datasets Automate the extraction, transformation, and loading of data Develop tools that collate, model, and analyze data Maintain the integrity of data as data flows become more complex Develop tools that predict outcomes based on “pattern discovery” Build really fast and accurate machine-learning models in Scala Who this book is for Modern Scala Projects is for Scala developers who would like to gain some hands-on experience with some interesting real-world projects. Prior programming experience with Scala is necessary.
Learn Tuxedo by developing solutions in Python for real-world problemsKey FeaturesUnderstand Tuxedo through a modern lens by experimenting with Python codeBoost your productivity by using Python programming to perform common Tuxedo programming tasksManage real-world integration tasks with small Python programsBook DescriptionDespite being developed in the 1980s, Oracle Tuxedo still runs a significant part of critical infrastructure and is not going away any time soon. Modernizing Oracle Tuxedo Applications with Python will help you get to grips with the most important Tuxedo concepts by writing Python code. The book starts with an introduction to Oracle Tuxedo and guides you in installing its latest version and Python bindings for Tuxedo on Linux. You'll then learn how to build your first server and client, configure Tuxedo, and start running an application. As you advance, you'll understand load balancing and work with the BBL server, which is at the heart of a Tuxedo application. This Tuxedo book will also cover Boolean expressions and different ways to export Tuxedo buffers for storage and transmission, before showing you how to implement servers and clients and use the management information base to change the configuration dynamically. Once you've learned how to configure Tuxedo for transactions and control them in application code, you'll discover how to use the store-and-forward functionality to reach destinations and use an Oracle database from a Tuxedo application. By the end of this Oracle Tuxedo book, you'll be able to perform common Tuxedo programming tasks with Python and integrate Tuxedo applications with other parts of modern infrastructure.What you will learnUnderstand Oracle Tuxedo as a microservice platformDevelop Oracle Tuxedo applications using Python 3Perform administration tasks programmatically with Python 3Extract Tuxedo statistics for monitoring application performanceIntegrate Tuxedo into the modern software ecosystemUnderstand how distributed transactions work in TuxedoWho this book is forThis book is for developers who are new to Tuxedo and are looking to develop a new modern front-end or integrate Tuxedo in their applications. The book will also help experienced Tuxedo, C or COBOL developers to improve their productivity and QA engineers to automate Tuxedo application tests. Beginner-level knowledge of Python and Linux shell is required before getting started with this book.
Develop quality game components and solve common gameplay problems with various game design patterns Key Features Become proficient at traditional 2D and 3D game development Build amazing interactive interfaces with Unity's UI system Develop professional games with realistic animation and graphics, materials and cameras, and AI with Unity 2018 Book Description With the help of the Unity 2018 Cookbook, you'll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you've got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018's newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018. What you will learn Get creative with Unity's shaders and learn to build your own shaders with the new Shader Graph tool Create a text and image character dialog with the free Fungus Unity plugin Explore new features integrated into Unity 2018, including TextMesh Pro and ProBuilder Master Unity audio, including ducking, reverbing, and matching pitch to animation speeds Work with the new Cinemachine and timeline to intelligently control camera movements Improve ambiance through the use of lights and effects, including reflection and light probes Create stylish user interfaces with the UI system, including power bars and clock displays Who this book is for Unity 2018 Cookbook is for you if you want to explore a wide range of Unity scripting and multimedia features and find ready-to-use solutions for many game features. This book also helps programmers explore multimedia features. It is assumed that you already know basics of Unity and have some programming knowledge of C#.