Take a look at our Games books. Shulph carries a great selection of Games books, and we are always adding more.
Understand Angular web development by building real-world captivating applications exploring various web technologies and best practices Key Features Explore Angular's capabilities in building Web apps, mobile apps, and browser games. Get to know Angular's latest features like Ivy renderer, Lazy loading and differential loading. Build test-driven Angular applications using Jasmine and Jest frameworks. Book Description Angular is one of the best frameworks, not only for building web applications, but also for building applications on other platforms such as desktop and mobile. It is packed with amazing web tools that allow developers to become more productive and make the development experience a happier one. This book will be your practical guide when it comes to building optimized web apps using Angular. The book explores a number of popular features, including the experimental Ivy rendered, lazy loading, and differential loading, among others, in the projects. It starts with the basics of Angular and its tools, which will help you to develop and debug Angular applications. You will learn how to create an SPA using Angular Router, and optimize it by code splitting and Preloading Routes. We will then build a form-heavy application and make forms reactive by using Reactive Forms. After that, we will learn how to build a Progressive Web App, and a server-side rendering app, as well as a MonoRepo app. Furthermore, we will also dive into building mobile apps using Ionic and NativeScript. Finally, we end the book by creating a component library for our application using Angular CDK and then testing it. By the end of this book, you'll have gained comprehensive insights into using Angular, along with hands-on experience in creating intuitive real-world applications. What you will learn - Set up Angular applications using Angular CLI and Angular Console. - Understand lazy loading using dynamic imports for routing. - Perform server-side rendering by building an SEO application. - Build a Multi-Language NativeScript Application with Angular. - Explore the components library for frontend web using Angular CDK. - Scale your Angular applications using Nx, NgRx, and Redux. Who this book is for If you are a developer who has some experience with Angular and are looking to become well-versed with the essential tools and deal with the various use cases you may encounter with Angular, then this book is for you. Basic knowledge of web application development and experience working with ES6 or TypeScript are assumed.
Get close and comfortable with Unity and build applications that run on HoloLens, Daydream, and Oculus Rift Key Features Build fun augmented reality applications using ARKit, ARCore, and Vuforia Explore virtual reality by developing more than 10 engaging projects Learn how to integrate AR and VR concepts together in a single application Book Description Unity is the leading platform to develop mixed reality experiences because it provides a great pipeline for working with 3D assets. Using a practical and project-based approach, this Learning Path educates you about the specifics of AR and VR development using Unity 2018 and Unity 3D. You'll learn to integrate, animate, and overlay 3D objects on your camera feed, before moving on to implement sensor-based AR applications. You'll explore various concepts by creating an AR application using Vuforia for both macOS and Windows for Android and iOS devices. Next, you'll learn how to develop VR applications that can be experienced with devices, such as Oculus and Vive. You'll also explore various tools for VR development: gaze-based versus hand controller input, world space UI canvases, locomotion and teleportation, timeline animation, and multiplayer networking. You'll learn the Unity 3D game engine via the interactive Unity Editor and C# programming. By the end of this Learning Path, you'll be fully equipped to develop rich, interactive mixed reality experiences using Unity. This Learning Path includes content from the following Packt products: Unity Virtual Reality Projects - Second Edition by Jonathan Linowes Unity 2018 Augmented Reality Projects by Jesse Glover What you will learn Create 3D scenes to learn about world space and scale Move around your scenes using locomotion and teleportation Create filters or overlays that work with facial recognition software Interact with virtual objects using eye gaze, hand controllers, and user input events Design and build a VR storytelling animation with a soundtrack and timelines Create social VR experiences with Unity networking Who this book is for If you are a game developer familiar with 3D computer graphics and interested in building your own AR and VR games or applications, then this Learning Path is for you. Any prior experience in Unity and C# will be an advantage. In all, this course teaches you the tools and techniques to develop engaging mixed reality applications.
Get ready for a fun-filled experience of learning Java by developing games for the Android platform. Key Features - Learn Java, Android, and object-oriented programming from scratch - Build games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and a 2D Scrolling Shooter - Create and design your own games, such as an open-world platform game Book Description Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn't assume that you already have Java proficiency. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you've learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform. What you will learn - Set up a game development environment in Android Studio. - Implement screen locking, screen rotation, pixel graphics, and play sound effects. - Respond to a player's touch, and program intelligent enemies who challenge the player in different ways. - Learn game development concepts, such as collision detection, animating sprite sheets, simple tracking and following, AI, parallax backgrounds, and particle explosions. - Animate objects at 60 frames per second (FPS) and manage multiple independent objects using Object-Oriented Programming (OOP). - Understand the essentials of game programming, such as design patterns, object-oriented programming, Singleton, strategy, and entity-component patterns. - Learn how to use the Android API, including Activity lifecycle, detecting version number, SoundPool API, Paint, Canvas, and Bitmap classes . - Build a side-scrolling shooter and an open world 2D platformer using advanced OOP concepts and programming patterns. Who this book is for Learning Java by Building Android Games is for you if you are completely new to Java, Android, or game programming and want to make Android games. This book also acts as a refresher for those who already have experience of using Java on Android or any other platform without game development experience.
Learn to design and build Virtual Reality experiences, applications, and games in Unreal Engine 4 through a series of practical, hands-on projects that teach you to create controllable avatars, user interfaces, and more. Key Features - Learn about effective VR design and develop virtual reality games and applications for every VR platform. - Build essential features for VR such as player locomotion and interaction, 3D user interfaces, and 360 media players. - Learn about multiplayer networking and how to extend the engine using plugins and asset packs. Book Description Unreal Engine 4 (UE4) is a powerful tool for developing VR games and applications. With its visual scripting language, Blueprint, and built-in support for all major VR headsets, it's a perfect tool for designers, artists, and engineers to realize their visions in VR. This book will guide you step-by-step through a series of projects that teach essential concepts and techniques for VR development in UE4. You will begin by learning how to think about (and design for) VR and then proceed to set up a development environment. A series of practical projects follows, taking you through essential VR concepts. Through these exercises, you'll learn how to set up UE4 projects that run effectively in VR, how to build player locomotion schemes, and how to use hand controllers to interact with the world. You'll then move on to create user interfaces in 3D space, use the editor's VR mode to build environments directly in VR, and profile/optimize worlds you've built. Finally, you'll explore more advanced topics, such as displaying stereo media in VR, networking in Unreal, and using plugins to extend the engine. Throughout, this book focuses on creating a deeper understanding of why the relevant tools and techniques work as they do, so you can use the techniques and concepts learned here as a springboard for further learning and exploration in VR. What you will learn - Understand design principles and concepts for building VR applications. - Set up your development environment with Unreal Blueprints and C++. - Create a player character with several locomotion schemes. - Evaluate and solve performance problems in VR to maintain high frame rates. - Display mono and stereo videos in VR. - Extend Unreal Engine's capabilities using various plugins. Who this book is for This book is for anyone interested in learning to develop Virtual Reality games and applications using UE4. Developers new to UE4 will benefit from hands-on projects that guide readers through clearly-explained steps, while both new and experienced developers will learn crucial principles and techniques for VR development in UE4.