Take a look at our Ios books. Shulph carries a great selection of Ios books, and we are always adding more.
A fast-paced guide to get you started with cross-platform mobile application development with Google Flutter Key Features Understand the fundamentals of Flutter and get started with cross-platform mobile app development. Learn about different widgets in Flutter and understand the concepts of Routing and Navigating. Work with Platform specific code to use Native features and deploy your application on iOS and Android. Book Description Flutter is a cross-platform mobile application development framework. It uses the Dart programming language, which was created by Google, and aims to make development easier, faster, and more efficient. This book is going to be your guide, from introducing Flutter to successfully developing a cross platform application. In the first few chapters, we will learn what Flutter is and how to get started with it. We will also take a dive into the widgets world, explore the widget catalog, and learn how to navigate through it. In the next few chapters, we will widen our horizon by learning about networking and accessibility with Flutter. We'll learn what Silvers are and how to use them, and we'll also learn how to use constraints and animations. Before we take a look at how to deploy our applications in Flutter, we will use Firebase for cloud messaging and remote configuration. By the end of the book, you will have learned everything you need to know to get started with your journey of cross-platform mobile development with Flutter. What you will learn Take a tour through the widget catalog Route and navigate through the widgets Use listview and scroll widgets Gain knowledge on networking with Flutter and Dart Build and publish plugins to pub.dart.com Use Firebase cloud messaging and remote configuration Build and release your application on Android and iOS Who this book is for This book is for developers who are willing to learn flutter and develop cross-platform applications
Explore Qt framework and APIs for building cross-platform applications for mobile devices, embedded systems, and IoT Key Features Build cross-platform applications and deploy them across mobile and connected devices Design 2D and 3D UIs for embedded systems using Yocto and Qt Creator Build machine to machine automation solution using QtSensors, QtMQTT, and QtWebSockets Book Description Qt is a world-class framework, helping you to develop rich graphical user interfaces (GUIs) and multi-platform applications that run on all major desktop platforms and most mobile or embedded platforms. The framework helps you connect the dots across platforms and between online and physical experience. This book will help you leverage the fully-featured Qt framework and its modular cross-platform library classes and intuitive APIs to develop applications for mobile, IoT, and industrial embedded systems. Considerations such as screen size, device orientation changes, and small memory will be discussed. We will focus on various core aspects of embedded and mobile systems, such as connectivity, networking, and sensors; there is no IoT without sensors. You will learn how to quickly design a flexible, fast, and responsive UI that looks great. Going further, you will implement different elements in a matter of minutes and synchronize the UI elements with the 3D assets with high precision. You will learn how to create high-performance embedded systems with 3D/2D user interfaces, and deploy and test on your target hardware. The book will explore several new features, including Qt for WebAssembly. At the end of this book, you will learn about creating a full software stack for embedded Linux systems using Yocto and Boot to Qt for Device Creation. What you will learn Explore the latest features of Qt, such as preview for Qt for Python and Qt for WebAssembly Create fluid UIs with a dynamic layout for different sized screens Deploy embedded applications on Linux systems using Yocto Design Qt APIs for building applications for embedded and mobile devices Utilize connectivity for networked and machine automated applications Discover effective techniques to apply graphical effects using Qt Quick apps Who this book is for The book is ideal for mobile developers, embedded systems engineers and enthusiasts who are interested in building cross-platform applications with Qt. Prior knowledge of C++ is required.
Explore the complex app development concepts for iOS application programming with fun and ease. Key Features - In-depth knowledge with practical examples on how to develop professional iOS apps. - Includes coverage on the entire iOS application development, right from designing the UI to application deployment. - Get to know more about machine learning and augmented reality, and their impact on iOS apps. Description Grab this book if you want to make Apps for Apple’s iOS devices and that too efficiently like a skilled developer. This book covers the complete development of iOS applications, right from concepts of designing an application to adding machine learning capabilities in the applications. You will learn and practice the App development environment with Xcode and Swift programming. Concepts like different types of views and UI components, data manipulations, animations, different iOS screen views, and integrating web services are covered in detail with examples. You will also learn the popular machine learning technology and fascinating features like Augmented Reality to be put into use in your app. You will learn to run automated application testing, use SwiftUI, and deploy applications on the network. What you will learn - Build strong familiarity with the entire application development environment. - Revive essential coding concepts and methods of Swift and Xcode. - Simplify integration of iOS apps with web services, including JSON and XML decoding. - Learn to work with iOS ARKit and add the experience of augmented reality to applications. Who this book is for This book caters to mobile developers, application developers, and students who want to build sound proficiency in the entire process of iOS Application development. Knowing basic programming concepts would be good, although not mandatory. Table of Contents 1. iOS App Development Environment 2. Swift Programming Language 3. User Interface and Data Handling 4. Different Views in iOS Devices 5. Image and Animation 6. Multi-View Application and Navigation 7. Data Persistence for iOS Devices 8. Integration with Web Services 9. Augmented Reality 10. Machine Learning 11. App Testing and Deployment 12. SwiftUI About the Authors Rudra is an Apple Certified Trainer (ACT) in various technologies, including App Development with Swift. He holds degrees in Business Administration and Computer Applications. He started his career as a teacher followed by a software engineer. He has played various roles from middle-level to senior-level management. He is actively involved in content creation, R&D, technical blogging, and technology awareness programs. LinkedIn Profile: www.linkedin.com/in/rudrasankar Blogs: www.techsheaf.blogspot.com
Bring magic to your mobile apps using TensorFlow Lite and Core ML Key Features Explore machine learning using classification, analytics, and detection tasks. Work with image, text and video datasets to delve into real-world tasks Build apps for Android and iOS using Caffe, Core ML and Tensorflow Lite Book Description Machine learning is a technique that focuses on developing computer programs that can be modified when exposed to new data. We can make use of it for our mobile applications and this book will show you how to do so. The book starts with the basics of machine learning concepts for mobile applications and how to get well equipped for further tasks. You will start by developing an app to classify age and gender using Core ML and Tensorflow Lite. You will explore neural style transfer and get familiar with how deep CNNs work. We will also take a closer look at Google's ML Kit for the Firebase SDK for mobile applications. You will learn how to detect handwritten text on mobile. You will also learn how to create your own Snapchat filter by making use of facial attributes and OpenCV. You will learn how to train your own food classification model on your mobile; all of this will be done with the help of deep learning techniques. Lastly, you will build an image classifier on your mobile, compare its performance, and analyze the results on both mobile and cloud using TensorFlow Lite with an RCNN. By the end of this book, you will not only have mastered the concepts of machine learning but also learned how to resolve problems faced while building powerful apps on mobiles using TensorFlow Lite, Caffe2, and Core ML. What you will learn Demystify the machine learning landscape on mobile Age and gender detection using TensorFlow Lite and Core ML Use ML Kit for Firebase for in-text detection, face detection, and barcode scanning Create a digit classifier using adversarial learning Build a cross-platform application with face filters using OpenCV Classify food using deep CNNs and TensorFlow Lite on iOS Who this book is for Machine Learning Projects for Mobile Applications is for you if you are a data scientist, machine learning expert, deep learning, or AI enthusiast who fancies mastering machine learning and deep learning implementation with practical examples using TensorFlow Lite and CoreML. Basic knowledge of Python programming language would be an added advantage.
Embrace the mobile gaming revolution by creating popular iOS games with Swift 4.2 Key Features Learn to create games for iPhone and iPad with the latest Swift Programming language Understand the fundamental concepts of game development like game physics, camera action, sprites, controls, among others Build Augmented reality games using ARKit for true performance Book Description Swift is the perfect choice for game development. Developers are intrigued by Swift and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. The book starts by introducing Swift's best features – including its new ones for game development. Using SpriteKit, you will learn how to animate sprites and textures. Along the way, you will master physics, animations, and collision effects and how to build the UI aspects of a game. You will then work on creating a 3D game using the SceneKit framework. Further, we will look at how to add monetization and integrate Game Center. With iOS 12, we see the introduction of ARKit 2.0. This new version allows us to integrate shared experiences such as multiplayer augmented reality and persistent AR that is tied to a specific location so that the same information can be replicated on all connected devices. In the next section, we will dive into creating Augmented Reality games using SpriteKit and SceneKit. Then, finally, we will see how to create a Multipeer AR project to connect two devices, and send and receive data back and forth between those devices in real time. By the end of this book, you will be able to create your own iOS games using Swift and publish them on the iOS App Store. What you will learn Deliver powerful graphics, physics, and sound in your game by using SpriteKit and SceneKit Set up a scene using the new capabilities of the scene editor and custom classes Maximize gameplay with little-known tips and strategies for fun, repeatable action Make use of animations, graphics, and particles to polish your game Understand the current mobile monetization landscape Integrate your game with Game Center Develop 2D and 3D Augmented Reality games using Apple's new ARKit framework Publish your game to the App Store Who this book is for If you wish to create and publish iOS games using Swift, then this book is for you. No prior game development or experience with Apple ecosystem is needed.
Designing iOS mobile apps using simple Swift codes and libraries. Key Features - Combines the fundamentals of Swift and power-packed libraries, including SwiftUI. - Includes graphical illustrations and step-by-step instructions on coding your first iOS application. - Covers end-to-end iOS app development with code debugging and best practices. Description 'Swift in 30 Days' teaches young graduates and coding applicants to enter the field of rapid development of applications through simplified, pragmatic, and quick programming learning without much theory. The book examines the basics of Swift programming, fundamental Swift building blocks, how to write syntax, constructs, define classes, arrays, model data with interfaces, and several examples of Swift programming. The book will help you to create the environment for app development, including tools and libraries like Xcode and SwiftUI. You will learn to work with Xcode and Swift libraries and finally make an independently developed Swift application. You will have access to design patterns and learn how to handle errors, debug, and work with protocols. By the end of this book, you will become a trusted Swift programmer and a successful iOS developer who will dive deeper into Apple's intelligent app programming challenge. What you will learn - Create an iOS app from scratch and learn fundamental Swift concepts such as operators and control flow. - Create intuitive and intelligent user interfaces with an understanding of self-design and constraints. - Recap OOP concepts and Swift protocol-based programming. - Work with design patterns, write clean codes, and build expert tables and navigations. - Work with Xcode and SwiftUI 2.0. Who this book is for This book is for students, graduates, and entry-level coders who want to learn iOS app development without prior Swift or mobile app development experience. Table of Contents Week 1 (Beginner)    1. Building Your First App    2. Swift Programming Basics    3. Auto Layout    4. Types and Control Flow Week 2 (Intermediate)    5. Optional Type and More    6. Code Structuring Week 3 (Advanced)    7. OOP in Swift    8. Protocols and Delegates Week 4 (Bonus)    9. Error handling and Debugging    10. SwiftUI About the Authors Gaurang Ratnaparkhi has over a decade-long experience as a software developer with a specialization in iOS app development. Starting from Objective C and now to Swift 5.0, he has been able to work on a wide range of applications, from small calculators to apps in the aviation domain. His career highlight has been his position as a Team Lead for an iOS app in the restaurant domain. Followed by being a Tech lead for Cognizant IT solutions. He is a graduate from the University of Grenoble Alpes, France, and a certified Scrum Master. After moving to Xamarin and Windows development for a while, he returned to iOS development. He loves teaching and learning new languages. He is currently living in Toulouse, France. LinkedIn Profile: https://www.linkedin.com/in/gaurang-ratnaparkhi-0b47b81b/