Take a look at our Mobile Devices books. Shulph carries a great selection of Mobile Devices books, and we are always adding more.
Harness the power of the latest edition with this in-depth and comprehensive guide to the Swift language Key Features Fifth edition of this bestselling book, improved and updated to cover the latest version of the Swift 5 programming language Get to grips with popular and modern design techniques to write easy-to-manage Swift code Learn how to use core Swift features such as concurrency, generics, and copy-on-write in your code Book Description Over the years, the Mastering Swift book has established itself amongst developers as a popular choice as an in-depth and practical guide to the Swift programming language. The latest edition is fully updated and revised to cover the new version: Swift 5. Inside this book, you'll find the key features of Swift 5 easily explained with complete sets of examples. From the basics of the language to popular features such as concurrency, generics, and memory management, this definitive guide will help you develop your expertise and mastery of the Swift language. Mastering Swift 5, Fifth Edition will give you an in-depth knowledge of some of the most sophisticated elements in Swift development, including protocol extensions, error handling, and closures. It will guide you on how to use and apply them in your own projects. Later, you'll see how to leverage the power of protocol-oriented programming to write flexible and easier-to-manage code. You will also see how to add the copy-on-write feature to your custom value types and how to avoid memory management issues caused by strong reference cycles. What you will learn Understand core Swift components, including operators, collections, control flows, and functions Learn how and when to use classes, structures, and enumerations Understand how to use protocol-oriented design with extensions to write easier-to-manage code Use design patterns with Swift, to solve commonly occurring design problems Implement copy-on-write for you custom value types to improve performance Add concurrency to your applications using Grand Central Dispatch and Operation Queues Implement generics to write flexible and reusable code Who this book is for This book is for developers who want to delve into the newest version of Swift. If you are a developer and learn best by looking at and working with code, then this book is for you. A basic understanding of Apple's tools would be beneficial but not mandatory. All examples should work on the Linux platform as well.
Learn to build end-to-end AI apps from scratch for Android and iOS using TensorFlow Lite, CoreML, and PyTorch Key Features Build practical, real-world AI projects on Android and iOS Implement tasks such as recognizing handwritten digits, sentiment analysis, and more Explore the core functions of machine learning, deep learning, and mobile vision Book Description We're witnessing a revolution in Artificial Intelligence, thanks to breakthroughs in deep learning. Mobile Artificial Intelligence Projects empowers you to take part in this revolution by applying Artificial Intelligence (AI) techniques to design applications for natural language processing (NLP), robotics, and computer vision. This book teaches you to harness the power of AI in mobile applications along with learning the core functions of NLP, neural networks, deep learning, and mobile vision. It features a range of projects, covering tasks such as real-estate price prediction, recognizing hand-written digits, predicting car damage, and sentiment analysis. You will learn to utilize NLP and machine learning algorithms to make applications more predictive, proactive, and capable of making autonomous decisions with less human input. In the concluding chapters, you will work with popular libraries, such as TensorFlow Lite, CoreML, and PyTorch across Android and iOS platforms. By the end of this book, you will have developed exciting and more intuitive mobile applications that deliver a customized and more personalized experience to users. What you will learn Explore the concepts and fundamentals of AI, deep learning, and neural networks Implement use cases for machine vision and natural language processing Build an ML model to predict car damage using TensorFlow Deploy TensorFlow on mobile to convert speech to text Implement GAN to recognize hand-written digits Develop end-to-end mobile applications that use AI principles Work with popular libraries, such as TensorFlow Lite, CoreML, and PyTorch Who this book is for Mobile Artificial Intelligence Projects is for machine learning professionals, deep learning engineers, AI engineers, and software engineers who want to integrate AI technology into mobile-based platforms and applications. Sound knowledge of machine learning and experience with any programming language is all you need to get started with this book.
Improve your React Native mobile development skills and transition from web to mobile development with this solution-packed guide Key Features Learn strategies and techniques to face React Native mobile development challenges head-on Explore ways to use iOS and Android for React Native development to maximize code reuse and cohesion Build engaging user experiences with React Native Book Description If you are a developer looking to create mobile applications with maximized code reusability and minimized cost, React Native is what you need. With this practical guide, you'll be able to build attractive UIs, tackle common problems in mobile development, and achieve improved performance in mobile environments. This book starts by covering the common techniques for React Native customization and helps you set up your development platforms. Over the course of the book, you'll work through a wide variety of recipes that help you create, style, and animate your apps with built-in React Native and custom third-party components. You'll also develop real-world browser-based authentication, build a fully functional audio player, and integrate Google Maps in your apps. This book will help you explore different strategies for working with data, including leveraging the popular Redux library and optimizing your app's dataflow. You'll also learn how to write native device functionality for new and existing React Native projects and how app deployment works. By the end of this book, you'll be equipped with tips and tricks to write efficient code and have the skills to build full iOS and Android applications using React Native. What you will learn Build UI features and components using React Native Create advanced animations for UI components Develop universal apps that run on phones and tablets Leverage Redux to manage application flow and data Expose both custom native UI components and application logic to React Native Employ open source third-party plugins to create React Native apps Who this book is for If you're a JavaScript developer looking for a practical guide for developing feature-rich mobile apps using React Native, this book is for you. Though not necessary, some experience of working with React will help you understand the React Native concepts covered in this book easily. While React Native development can be done on a Windows machine, certain aspects, such as running your apps on iOS devices and in the iOS simulator, or editing native code with Xcode, can only be done with a Mac.
Build cross-platform applications of varying complexity for the web, mobile, and VR devices using React tooling Key Features Build React applications at scale using effective React patterns and best practices Explore React features such as Hooks, the Context API, and the Suspense API Extend React's integration with React Native for building cross-platform mobile apps and games Book Description Developed by Facebook, React is a popular library for building impressive user interfaces. React extends its capabilities to the mobile platform using the React Native framework and integrates with popular web and mobile tools to build scalable applications. React Projects is your guide to learning React development by using modern development patterns and integrating React with powerful web tools such as GraphQL, Expo, and React 360. You'll start building a real-world project right from the first chapter and get hands on with developing scalable applications as you advance to building more complex projects. Throughout the book, you'll use the latest versions of React and React Native to explore features such as Higher Order Components (HOC), Context, and Hooks on multiple platforms, which will help you build full stack web and mobile applications efficiently. Finally, you'll delve into unit testing with Jest to build test-driven apps. By the end of this React book, you'll have developed the skills necessary to start building scalable React apps across web and mobile platforms. What you will learn Create a wide range of applications using various modern React tools and frameworks Discover how React Hooks modernize state management for React apps Develop progressive web applications using React components Build test-driven React applications using the Jest and Enzyme frameworks Understand full stack development using React, Apollo, and GraphQL Perform server-side rendering using React and React Router Design gestures and animations for a cross-platform game using React Native Who this book is for The book is for JavaScript developers who want to explore React tooling and frameworks for building cross-platform applications. Basic knowledge of web development, ECMAScript, and React will assist with understanding key concepts covered in this book.
Explore the new Kotlin Multiplatform to build native apps for Android and iOS while sharing business logic between appsKey FeaturesImprove app development speed dramatically by writing the business logic in KotlinImplement a native user interface and work with platform-specific APIsLeverage Kotlin Multiplatform Mobile's code-sharing capabilities for your projectsBook DescriptionSharing code between platforms can help developers gain a competitive edge, and Kotlin Multiplatform Mobile (KMM) offers a sensible way to do it. KMM helps mobile teams share code between Android and iOS in a flexible way, leaving room for native development.The book begins by helping you to gain a clear understanding of the Kotlin Multiplatform approach, how it works, and how it is different from cross-platform technologies, such as React Native and Flutter, and code sharing options, such as C++. You'll then see how your team can use this software development kit (SDK) to build native applications more effectively by learning timeless concepts and working through practical examples. As you advance, you'll get to grips with the core concepts, understand why UI sharing fails, and get hands-on with developing a small KMM application. Finally, you'll discover expert tips and best practices, along with production- and adoption-related questions, that will help you take the next step in your project and career.By the end of this Kotlin book, you'll have gained a solid understanding of the capabilities of KMM and be able to share code between Android and iOS flexibly.What you will learnGet acquainted with the multiplatform approach and KMM's competitive edgeUnderstand how Kotlin Multiplatform works under the hoodGet up and running with the Kotlin language quickly in the context of SwiftFind out how to share code between Android and iOSExplore tips and best practices in KMM to increase app development efficiencyDiscover adoption tips to integrate KMM into existing or new production appsWho this book is forThis book is for native Android and iOS developers who want to build high-quality apps using an efficient development process. Knowledge of the framework and the languages used is necessary, that is, Android with Java or Kotlin and iOS with Objective-C or Swift. For Swift developers, the book assumes no knowledge of Kotlin as this will be covered in the context of Swift.
Discover recipes for building feature-rich, reliable iOS native apps and explore the latest features in Swift 5.3 with the help of proven industry standard recipes, modern design techniques, and popular strategiesKey FeaturesUnderstand how closures work and make use of generics with protocols to write flexible codeDiscover the fundamentals of Swift and build apps with frameworks such as Foundation, Networking, and UIKitGet to grips with the new features of Swift 5.3, including SwiftUI, CoreML and the Vision FrameworkBook DescriptionSwift is an exciting, multi-platform, general-purpose programming language, and with this book, you'll explore the features of its latest version, Swift 5.3. The book begins with an introduction to the basic building blocks of Swift 5.3, its syntax, and the functionalities of Swift constructs. You'll then discover how Swift Playgrounds provide an ideal platform to write, execute, and debug your Swift code. As you advance through the chapters, the book will show you how to bundle variables into tuples or sets, order your data with an array, store key-value pairs with dictionaries, and use property observers. You'll also get to grips with the decision-making and control structures in Swift, examine advanced features such as generics and operators, and explore functionalities outside of the standard library. Once you've learned how to build iOS applications using UIKit, you'll find out how to use Swift for server-side programming, run Swift on Linux, and investigate Vapor. Finally, you'll discover some of the newest features of Swift 5.3 using SwiftUI and Combine to build adaptive and reactive applications, and find out how to use Swift to build and integrate machine learning models along with Apple's Vision Framework. By the end of this Swift book, you'll have discovered solutions to boost your productivity while developing code using Swift 5.3.What you will learnExplore basic to advanced concepts in Swift 5.3 programmingUnderstand conditional statements, loops, and how to handle errors in SwiftDefine flexible classes and structs using genericsUse advanced operators and create custom onesBuild iOS apps using the powerful features of UIKit or the new SwiftUI frameworkImport your own custom functionality into Swift PlaygroundsRun Swift on Linux and investigate server-side programming with the server-side framework VaporUse Swift to implement machine learning models using CoreML and VisionWho this book is forThis book is for experienced iOS developers looking to learn about the diverse features offered by Swift 5.3, along with tips and tricks to efficiently code and build applications. Knowledge of general programming concepts will assist in understanding key concepts.
Embrace the mobile gaming revolution by creating popular iOS games with Swift 4.2 Key Features Learn to create games for iPhone and iPad with the latest Swift Programming language Understand the fundamental concepts of game development like game physics, camera action, sprites, controls, among others Build Augmented reality games using ARKit for true performance Book Description Swift is the perfect choice for game development. Developers are intrigued by Swift and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. The book starts by introducing Swift's best features – including its new ones for game development. Using SpriteKit, you will learn how to animate sprites and textures. Along the way, you will master physics, animations, and collision effects and how to build the UI aspects of a game. You will then work on creating a 3D game using the SceneKit framework. Further, we will look at how to add monetization and integrate Game Center. With iOS 12, we see the introduction of ARKit 2.0. This new version allows us to integrate shared experiences such as multiplayer augmented reality and persistent AR that is tied to a specific location so that the same information can be replicated on all connected devices. In the next section, we will dive into creating Augmented Reality games using SpriteKit and SceneKit. Then, finally, we will see how to create a Multipeer AR project to connect two devices, and send and receive data back and forth between those devices in real time. By the end of this book, you will be able to create your own iOS games using Swift and publish them on the iOS App Store. What you will learn Deliver powerful graphics, physics, and sound in your game by using SpriteKit and SceneKit Set up a scene using the new capabilities of the scene editor and custom classes Maximize gameplay with little-known tips and strategies for fun, repeatable action Make use of animations, graphics, and particles to polish your game Understand the current mobile monetization landscape Integrate your game with Game Center Develop 2D and 3D Augmented Reality games using Apple's new ARKit framework Publish your game to the App Store Who this book is for If you wish to create and publish iOS games using Swift, then this book is for you. No prior game development or experience with Apple ecosystem is needed.
Explore the latest features of Unity and build VR experiences including first-person interactions, audio fireball games, 360-degree media, art gallery tours, and VR storytelling Key Features Discover step-by-step instructions and best practices to begin your VR development journey Explore Unity features such as URP rendering, XR Interaction Toolkit, and ProBuilder Build impressive VR-based apps and games that can be experienced using modern devices like Oculus Rift and Oculus Quest Book Description This third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.4 or later versions - the leading platform for building VR games, applications, and immersive experiences for contemporary VR devices. Enhanced with more focus on growing components, such as Universal Render Pipeline (URP), extended reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices from Oculus, VIVE, and others. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics, and explains URP and rendering concepts that will enable you to achieve realism for your apps. You'll build real-world VR experiences using world space user interface canvases, locomotion and teleportation, 360-degree media, and timeline animation, as well as learn about important VR development concepts, best practices, and performance optimization and user experience strategies. By the end of this Unity book, you'll be fully equipped to use Unity to develop rich, interactive virtual reality experiences. What you will learn Understand the current state of virtual reality and VR consumer products Get started with Unity by building a simple diorama scene using Unity Editor and imported assets Configure your Unity VR projects to run on VR platforms such as Oculus, SteamVR, and Windows immersive MR Design and build a VR storytelling animation with a soundtrack and timelines Implement an audio fireball game using game physics and particle systems Use various software patterns to design Unity events and interactable components Discover best practices for lighting, rendering, and post-processing Who this book is for Whether you're a non-programmer unfamiliar with 3D computer graphics or experienced in both but new to virtual reality, if you're interested in building your own VR games or applications, this Unity book is for you. Any experience in Unity will be useful but is not necessary.
Develop intelligent voice-empowered applications and Chatbots that not only understand voice commands but also respond to it Key Features Target multiple platforms by creating voice interactions for your applications Explore real-world examples of how to produce smart and practical virtual assistants Build a virtual assistant for cars using Android Auto in Xamarin Book Description From touchscreen and mouse-click, we are moving to voice- and conversation-based user interfaces. By adopting Voice User Interfaces (VUIs), you can create a more compelling and engaging experience for your users. Voice User Interface Projects teaches you how to develop voice-enabled applications for desktop, mobile, and Internet of Things (IoT) devices. This book explains in detail VUI and its importance, basic design principles of VUI, fundamentals of conversation, and the different voice-enabled applications available in the market. You will learn how to build your first voice-enabled application by utilizing DialogFlow and Alexa's natural language processing (NLP) platform. Once you are comfortable with building voice-enabled applications, you will understand how to dynamically process and respond to the questions by using NodeJS server deployed to the cloud. You will then move on to securing NodeJS RESTful API for DialogFlow and Alexa webhooks, creating unit tests and building voice-enabled podcasts for cars. Last but not the least you will discover advanced topics such as handling sessions, creating custom intents, and extending built-in intents in order to build conversational VUIs that will help engage the users. By the end of the book, you will have grasped a thorough knowledge of how to design and develop interactive VUIs. What you will learn Understand NLP platforms with machine learning Exploit best practices and user experiences in creating VUI Build voice-enabled chatbots Host, secure, and test in a cloud platform Create voice-enabled applications for personal digital assistant devices Develop a virtual assistant for cars Who this book is for Voice User Interface Projects is for you if you are a software engineer who wants to develop voice-enabled applications for your personal digital assistant devices such as Amazon Echo and Google Home, along with your car's virtual assistant systems. Some experience with JavaScript is required.