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Learn all about implementing a good gamification design into your products, workplace, and lifestyleKey FeaturesExplore what makes a game fun and engagingGain insight into the Octalysis Framework and its applicationsDiscover the potential of the Core Drives of gamification through real-world scenariosBook DescriptionEffective gamification is a combination of game design, game dynamics, user experience, and ROI-driving business implementations. This book explores the interplay between these disciplines and captures the core principles that contribute to a good gamification design.The book starts with an overview of the Octalysis Framework and the 8 Core Drives that can be used to build strategies around the various systems that make games engaging. As the book progresses, each chapter delves deep into a Core Drive, explaining its design and how it should be used. Finally, to apply all the concepts and techniques that you learn throughout, the book contains a brief showcase of using the Octalysis Framework to design a project experience from scratch.After reading this book, you'll have the knowledge and skills to enable the widespread adoption of good gamification and human-focused design in all types of industries.What you will learnDiscover ways to use gamification techniques in real-world situationsDesign fun, engaging, and rewarding experiences with OctalysisUnderstand what gamification means and how to categorize itLeverage the power of different Core Drives in your applicationsExplore how Left Brain and Right Brain Core Drives differ in motivation and design methodologiesExamine the fascinating intricacies of White Hat and Black Hat Core DrivesWho this book is forAnyone who wants to implement gamification principles and techniques into their products, workplace, and lifestyle will find this book useful.
Make the most of Angular by leveraging design patterns and best practices to build stable and high performing apps Key Features Get to grips with the benefits and applicability of using different design patterns in Angular with the help of real-world examples Identify and prevent common problems, programming errors, and anti-patterns Packed with easy-to-follow examples that can be used to create reusable code and extensible designs Book Description This book is an insightful journey through the most valuable design patterns, and it will provide clear guidance on how to use them effectively in Angular. You will explore some of the best ways to work with Angular and how to use it to meet the stability and performance required in today's web development world. You'll get to know some Angular best practices to improve your productivity and the code base of your application. We will take you on a journey through Angular designs for the real world, using a combination of case studies, design patterns to follow, and anti-patterns to avoid. By the end of the book, you will understand the various features of Angular, and will be able to apply well-known, industry-proven design patterns in your work. What you will learn Understand Angular design patterns and anti-patterns Implement the most useful GoF patterns for Angular Explore some of the most famous navigational patterns for Angular Get to know and implement stability patterns Explore and implement operations patterns Explore the official best practices for Angular Monitor and improve the performance of Angular applications Who this book is for If you want to increase your understanding of Angular and apply it to real-life application development, then this book is for you.
Understand Angular web development by building real-world captivating applications exploring various web technologies and best practices Key Features Explore Angular's capabilities in building Web apps, mobile apps, and browser games. Get to know Angular's latest features like Ivy renderer, Lazy loading and differential loading. Build test-driven Angular applications using Jasmine and Jest frameworks. Book Description Angular is one of the best frameworks, not only for building web applications, but also for building applications on other platforms such as desktop and mobile. It is packed with amazing web tools that allow developers to become more productive and make the development experience a happier one. This book will be your practical guide when it comes to building optimized web apps using Angular. The book explores a number of popular features, including the experimental Ivy rendered, lazy loading, and differential loading, among others, in the projects. It starts with the basics of Angular and its tools, which will help you to develop and debug Angular applications. You will learn how to create an SPA using Angular Router, and optimize it by code splitting and Preloading Routes. We will then build a form-heavy application and make forms reactive by using Reactive Forms. After that, we will learn how to build a Progressive Web App, and a server-side rendering app, as well as a MonoRepo app. Furthermore, we will also dive into building mobile apps using Ionic and NativeScript. Finally, we end the book by creating a component library for our application using Angular CDK and then testing it. By the end of this book, you'll have gained comprehensive insights into using Angular, along with hands-on experience in creating intuitive real-world applications. What you will learn - Set up Angular applications using Angular CLI and Angular Console. - Understand lazy loading using dynamic imports for routing. - Perform server-side rendering by building an SEO application. - Build a Multi-Language NativeScript Application with Angular. - Explore the components library for frontend web using Angular CDK. - Scale your Angular applications using Nx, NgRx, and Redux. Who this book is for If you are a developer who has some experience with Angular and are looking to become well-versed with the essential tools and deal with the various use cases you may encounter with Angular, then this book is for you. Basic knowledge of web application development and experience working with ES6 or TypeScript are assumed.
Develop high-quality interactive games with the power of Unreal Engine's visual scripting language and Blueprints framework. Key Features - Design a fully functional game in UE4 without writing a single line of code. - Implement visual scripting to develop gameplay mechanics, UI, visual effects, VR and artificial intelligence. - Deploy your game on multiple platforms and share it with the world. Book Description Blueprints is the visual scripting system in Unreal Engine that enables programmers to create baseline systems and can be extended by designers. This book helps you explore all the features of the Blueprint Editor and guides you through using Variables, Macros, and Functions. You'll also learn about object-oriented programming (OOP) and discover the Gameplay Framework. In addition to this, you'll learn how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters will focus on building a fully functional game using a step-by-step approach. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems, such as user interface elements and intelligent enemy behavior. The skills you will develop using Blueprints can also be employed in other gaming genres. In the concluding chapters, the book demonstrates how to use arrays, maps, enums, and vector operations. Finally, you'll learn how to build a basic VR game. By the end of this book, you'll have learned how to build a fully functional game and will have the skills required to develop an entertaining experience for your audience. What you will learn: - Understand programming concepts in Blueprints. - Create prototypes and iterate new game mechanics rapidly. - Build user interface elements and interactive menus. - Use advanced Blueprint nodes to manage the complexity of a game. - Explore all the features of the Blueprint editor, such as the Components tab, Viewport, and Event Graph. - Get to grips with object-oriented programming (OOP) concepts and explore the Gameplay Framework. - Learn Virtual Reality development with UE Blueprint. Who this book is for This book is for anyone who is interested in developing games or applications with UE4. Although basic knowledge of Windows OS is required, experience in programming or UE4 is not necessary.
Learn the fundamentals, practical applications, and latest features of C# 8.0 and .NET Core 3.0 from expert teacher Mark J. Price. Key Features Build modern, cross-platform applications with .NET Core 3.0 Get up to speed with C#, and up to date with all the latest features of C# 8.0 Start creating professional web applications with ASP.NET Core 3.0 Book Description In C# 8.0 and .NET Core 3.0 – Modern Cross-Platform Development, Fourth Edition, expert teacher Mark J. Price gives you everything you need to start programming C# applications. This latest edition uses the popular Visual Studio Code editor to work across all major operating systems. It is fully updated and expanded with new chapters on Content Management Systems (CMS) and machine learning with ML.NET. The book covers all the topics you need. Part 1 teaches the fundamentals of C#, including object-oriented programming, and new C# 8.0 features such as nullable reference types, simplified switch pattern matching, and default interface methods. Part 2 covers the .NET Standard APIs, such as managing and querying data, monitoring and improving performance, working with the filesystem, async streams, serialization, and encryption. Part 3 provides examples of cross-platform applications you can build and deploy, such as web apps using ASP.NET Core or mobile apps using Xamarin.Forms. The book introduces three technologies for building Windows desktop applications including Windows Forms, Windows Presentation Foundation (WPF), and Universal Windows Platform (UWP) apps, as well as web applications, web services, and mobile apps. What you will learn Build cross-platform applications for Windows, macOS, Linux, iOS, and Android Explore application development with C# 8.0 and .NET Core 3.0 Explore ASP.NET Core 3.0 and create professional web applications Learn object-oriented programming and C# multitasking Query and manipulate data using LINQ Use Entity Framework Core and work with relational databases Discover Windows app development using the Universal Windows Platform and XAML Build mobile applications for iOS and Android using Xamarin.Forms Who this book is for Readers with some prior programming experience or with a science, technology, engineering, or mathematics (STEM) background, who want to gain a solid foundation with C# 8.0 and .NET Core 3.0.
Write high-level abstractions while retaining full control of the hardware, performances, and maintainability. Key Features - Transform your ideas into modern C++ code, with both C++11 and C++17 - Explore best practices for creating high-performance solutions - Understand C++ basics and work with concrete real-world examples Book Description C++ Fundamentals begins by introducing you to the C++ compilation model and syntax. You will then study data types, variable declaration, scope, and control flow statements. With the help of this book, you'll be able to compile fully working C++ code and understand how variables, references, and pointers can be used to manipulate the state of the program. Next, you will explore functions and classes — the features that C++ offers to organize a program — and use them to solve more complex problems. You will also understand common pitfalls and modern best practices, especially the ones that diverge from the C++98 guidelines. As you advance through the chapters, you'll study the advantages of generic programming and write your own templates to make generic algorithms that work with any type. This C++ book will guide you in fully exploiting standard containers and algorithms, understanding how to pick the appropriate one for each problem. By the end of this book, you will not only be able to write efficient code but also be equipped to improve the readability, performance, and maintainability of your programs. What you will learn - C++ compilation model - Apply best practices for writing functions and classes - Write safe, generic, and efficient code with templates - Explore the containers that the C++ standard offers - Discover the new features introduced with C++11, C++14, and C++17 - Get to grips with the core language features of C++ - Solve complex problems using object-oriented programming in C++ Who this book is for If you're a developer looking to learn a new powerful language or are familiar with C++ but want to update your knowledge with modern paradigms of C++11, C++14, and C++17, this book is for you. To easily understand the concepts in the book, you must be familiar with the basics of programming.
Explore modern game programming and rendering techniques to build games using C++ programming language and its popular libraries Key Features Learn how you can build basic 2D and complex 3D games with C++ Understand shadows, texturing, lighting, and rendering in 3D game development using OpenGL Uncover modern graphics programming techniques and GPU compute methods using the Vulkan API Book Description Although numerous languages are currently being used to develop games, C++ remains the standard for fabricating expert libraries and tool chains for game development. This book introduces you to the world of game development with C++. C++ Game Development By Example starts by touching upon the basic concepts of math, programming, and computer graphics and creating a simple side-scrolling action 2D game. You'll build a solid foundation by studying basic game concepts such as creating game loops, rendering 2D game scenes using SFML, 2D sprite creation and animation, and collision detection. The book will help you advance to creating a 3D physics puzzle game using modern OpenGL and the Bullet physics engine. You'll understand the graphics pipeline, which entails creating 3D objects using vertex and index buffers and rendering them to the scene using vertex and fragment shaders. Finally, you'll create a basic project using the Vulkan library that'll help you get to grips with creating swap chains, image views, render passes, and frame buffers for building high-performance graphics in your games. By the end of this book, you'll be ready with 3 compelling projects created with SFML, the Vulkan API, and OpenGL, and you'll be able take your game and graphics programming skills to the next level. What you will learn Understand shaders and how to write a basic vertex and fragment shader Build a Visual Studio project and add SFML to it Discover how to create sprite animations and a game character class Add sound effects and background music to your game Grasp how to integrate Vulkan into Visual Studio Create shaders and convert them to the SPIR-V binary format Who this book is for If you're a developer keen to learn game development with C++ or get up to date with game development, this book is for you. Some knowledge of C++ programming is assumed.
Getting the most out of Python to improve your codebase Key Features Save maintenance costs by learning to fix your legacy codebase Learn the principles and techniques of refactoring Apply microservices to your legacy systems by implementing practical techniques Book Description Python is currently used in many different areas such as software construction, systems administration, and data processing. In all of these areas, experienced professionals can find examples of inefficiency, problems, and other perils, as a result of bad code. After reading this book, readers will understand these problems, and more importantly, how to correct them. The book begins by describing the basic elements of writing clean code and how it plays an important role in Python programming. You will learn about writing efficient and readable code using the Python standard library and best practices for software design. You will learn to implement the SOLID principles in Python and use decorators to improve your code. The book delves more deeply into object oriented programming in Python and shows you how to use objects with descriptors and generators. It will also show you the design principles of software testing and how to resolve software problems by implementing design patterns in your code. In the final chapter we break down a monolithic application to a microservice one, starting from the code as the basis for a solid platform. By the end of the book, you will be proficient in applying industry approved coding practices to design clean, sustainable and readable Python code. What you will learn Set up tools to effectively work in a development environment Explore how the magic methods of Python can help us write better code Examine the traits of Python to create advanced object-oriented design Understand removal of duplicated code using decorators and descriptors Effectively refactor code with the help of unit tests Learn to implement the SOLID principles in Python Who this book is for This book will appeal to team leads, software architects and senior software engineers who would like to work on their legacy systems to save cost and improve efficiency. A strong understanding of Programming is assumed.
Learn and understand the need to architect cloud applications and migrate your business to cloud efficiently Key Features Understand the core design elements required to build scalable systems Plan resources and technology stacks effectively for high security and fault tolerance Explore core architectural principles using real-world examples Book Description Cloud computing has proven to be the most revolutionary IT development since virtualization. Cloud native architectures give you the benefit of more flexibility over legacy systems. To harness this, businesses need to refresh their development models and architectures when they find they don't port to the cloud. Cloud Native Architectures demonstrates three essential components of deploying modern cloud native architectures: organizational transformation, deployment modernization, and cloud native architecture patterns. This book starts with a quick introduction to cloud native architectures that are used as a base to define and explain what cloud native architecture is and is not. You will learn what a cloud adoption framework looks like and develop cloud native architectures using microservices and serverless computing as design principles. You'll then explore the major pillars of cloud native design including scalability, cost optimization, security, and ways to achieve operational excellence. In the concluding chapters, you will also learn about various public cloud architectures ranging from AWS and Azure to the Google Cloud Platform. By the end of this book, you will have learned the techniques to adopt cloud native architectures that meet your business requirements. You will also understand the future trends and expectations of cloud providers. What you will learn Learn the difference between cloud native and traditional architecture Explore the aspects of migration, when and why to use it Identify the elements to consider when selecting a technology for your architecture Automate security controls and configuration management Use infrastructure as code and CICD pipelines to run environments in a sustainable manner Understand the management and monitoring capabilities for AWS cloud native application architectures Who this book is for Cloud Native Architectures is for software architects who are keen on designing resilient, scalable, and highly available applications that are native to the cloud.
Leverage the power of the Unity 2018 game engine to create games with brilliant gameplay and high replayability. Key Features Develop different types of games from scratch with Unity 2018 Discover the secrets of creating AAA quality shaders without writing long algorithms Script intelligent game characters and agents using Artificial Intelligence techniques and algorithms Book Description Through this Learning Path, you'll learn how to leverage the features of Unity and create amazing games, ranging from action shooters and mind-bending puzzle games to adventure and Virtual Reality(VR) games. If you have no prior experience of using Unity, you can still benefit from this Learning Path, which easily explains the complete working of the Unity toolset. You'll start by learning how to create compelling shaders using Unity and understanding everything you need to know about vectors. This includes useful inputs on how lighting is constructed with vectors and how textures are used to create complex effects without the need for advanced math. In the succeeding chapters, you'll also be able to use popular AI techniques, such as A* and A*mbush to develop intelligent pathfinding agents for your games. The book will also guide you through different algorithms for creating decision-making agents that go beyond simple behaviors and movement. By the end of this Learning Path, you will have developed all the basic skills to create highly engaging and replayable games. This Learning Path includes content from the following Packt products: Unity 2018 By Example - Second Edition by Alan Thorn Unity 2018 Shaders and Effects Cookbook - Third Edition by John P. Doran, Alan Zucconi Unity 2018 Artificial Intelligence Cookbook - Second Edition by Jorge Palacios What you will learn Understand concepts such as game objects, components, and scenes Create functional games with C# scripting Write shaders from scratch in ShaderLab and HLSL/Cg Develop intelligent pathfinding agents with A and Ambush Work with terrains and world-creation tools Simulate senses for agents to make decisions based on the environment Implement waypoints by creating a manual selector Enhance games with volumetric explosions, special effects, and visuals Who this book is for If you are a game developer who wants to learn tools that can transform your gameplay, this beginner-level Learning Path is ideal for you. Having basic knowledge of C# will help you grasp the concepts explained in the book easily.