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Learn all about implementing a good gamification design into your products, workplace, and lifestyle Key Features Explore what makes a game fun and engaging Gain insight into the Octalysis Framework and its applications Discover the potential of the Core Drives of gamification through real-world scenarios Book Description Effective gamification is a combination of game design, game dynamics, user experience, and ROI-driving business implementations. This book explores the interplay between these disciplines and captures the core principles that contribute to a good gamification design. The book starts with an overview of the Octalysis Framework and the 8 Core Drives that can be used to build strategies around the various systems that make games engaging. As the book progresses, each chapter delves deep into a Core Drive, explaining its design and how it should be used. Finally, to apply all the concepts and techniques that you learn throughout, the book contains a brief showcase of using the Octalysis Framework to design a project experience from scratch. After reading this book, you’ll have the knowledge and skills to enable the widespread adoption of good gamification and human-focused design in all types of industries. What you will learn Discover ways to use gamification techniques in real-world situations Design fun, engaging, and rewarding experiences with Octalysis Understand what gamification means and how to categorize it Leverage the power of different Core Drives in your applications Explore how Left Brain and Right Brain Core Drives differ in motivation and design methodologies Examine the fascinating intricacies of White Hat and Black Hat Core Drives Who this book is for Anyone who wants to implement gamification principles and techniques into their products, workplace, and lifestyle will find this book useful.
Make the most of Angular by leveraging design patterns and best practices to build stable and high performing apps Key Features Get to grips with the benefits and applicability of using different design patterns in Angular with the help of real-world examples Identify and prevent common problems, programming errors, and anti-patterns Packed with easy-to-follow examples that can be used to create reusable code and extensible designs Book Description This book is an insightful journey through the most valuable design patterns, and it will provide clear guidance on how to use them effectively in Angular. You will explore some of the best ways to work with Angular and how to use it to meet the stability and performance required in today's web development world. You'll get to know some Angular best practices to improve your productivity and the code base of your application. We will take you on a journey through Angular designs for the real world, using a combination of case studies, design patterns to follow, and anti-patterns to avoid. By the end of the book, you will understand the various features of Angular, and will be able to apply well-known, industry-proven design patterns in your work. What you will learn Understand Angular design patterns and anti-patterns Implement the most useful GoF patterns for Angular Explore some of the most famous navigational patterns for Angular Get to know and implement stability patterns Explore and implement operations patterns Explore the official best practices for Angular Monitor and improve the performance of Angular applications Who this book is for If you want to increase your understanding of Angular and apply it to real-life application development, then this book is for you.
Understand Angular web development by building real-world captivating applications exploring various web technologies and best practices Key Features Explore Angular's capabilities in building Web apps, mobile apps, and browser games Get to know Angular's latest features like Ivy renderer, Lazy loading and differential loading Build test-driven Angular applications using Jasmine and Jest frameworks Book Description Angular is one of the best frameworks, not only for building web applications, but also for building applications on other platforms such as desktop and mobile. It is packed with amazing web tools that allow developers to become more productive and make the development experience a happier one This book will be your practical guide when it comes to building optimized web apps using Angular. The book explores a number of popular features, including the experimental Ivy rendered, lazy loading, and differential loading, among others, in the projects. It starts with the basics of Angular and its tools, which will help you to develop and debug Angular applications. You will learn how to create an SPA using Angular Router, and optimize it by code splitting and Preloading Routes. We will then build a form-heavy application and make forms reactive by using Reactive Forms. After that, we will learn how to build a Progressive Web App, and a server-side rendering app, as well as a MonoRepo app. Furthermore, we will also dive into building mobile apps using Ionic and NativeScript. Finally, we end the book by creating a component library for our application using Angular CDK and then testing it. By the end of this book, you'll have gained comprehensive insights into using Angular, along with hands-on experience in creating intuitive real-world applications. What you will learn Set up Angular applications using Angular CLI and Angular Console Understand lazy loading using dynamic imports for routing Perform server-side rendering by building an SEO application Build a Multi-Language NativeScript Application with Angular Explore the components library for frontend web using Angular CDK Scale your Angular applications using Nx, NgRx, and Redux Who this book is for If you are a developer who has some experience with Angular and are looking to become well-versed with the essential tools and deal with the various use cases you may encounter with Angular, then this book is for you. Basic knowledge of web application development and experience working with ES6 or TypeScript are assumed.
Discover blueprints that explore various components of Blazor, C#, and .NET to help you build web apps without learning JavaScriptKey FeaturesExplore complete, easy-to-follow web projects using BlazorBuild projects such as a weather app, expense tracker, and Kanban board with real-world applicationsUnderstand and work with Blazor WebAssembly effectively without spending too much time focusing on the theoryBook DescriptionBlazor WebAssembly makes it possible to run C# code on the browser instead of having to use JavaScript, and does not rely on plugins or add-ons. The only technical requirement for using Blazor WebAssembly is a browser that supports WebAssembly, which, as of today, all modern browsers do. Blazor WebAssembly by Example is a project-based guide for learning how to build single-page web applications using the Blazor WebAssembly framework. This book emphasizes the practical over the theoretical by providing detailed step-by-step instructions for each project. You'll start by building simple standalone web applications and progress to developing more advanced hosted web applications with SQL Server backends. Each project covers a different aspect of the Blazor WebAssembly ecosystem, such as Razor components, JavaScript interop, event handling, application state, and dependency injection. The book is designed in such a way that you can complete the projects in any order. By the end of this book, you will have experience building a wide variety of single-page web applications with .NET, Blazor WebAssembly, and C#.What you will learnDiscover the power of the C# language for both server-side and client-side web developmentUse the Blazor WebAssembly App project template to build your first Blazor WebAssembly applicationUse templated components and the Razor class library to build and share a modal dialog boxUnderstand how to use JavaScript with Blazor WebAssemblyBuild a progressive web app (PWA) to enable native app-like performance and speedUnderstand dependency injection (DI) in .NET to build a shopping cart appGet to grips with .NET Web APIs by building a task manager appWho this book is forThis book is for .NET web developers who are tired of constantly learning new JavaScript frameworks and wish to write web applications using Blazor WebAssembly, leveraging the power of .NET and C#. The book assumes beginner-level knowledge of the C# language, .NET framework, Microsoft Visual Studio, and web development concepts.
Develop high-quality interactive games with the power of Unreal Engine's visual scripting language and Blueprints framework Key Features Design a fully functional game in UE4 without writing a single line of code Implement visual scripting to develop gameplay mechanics, UI, visual effects, VR and artificial intelligence Deploy your game on multiple platforms and share it with the world Book Description Blueprints is the visual scripting system in Unreal Engine that enables programmers to create baseline systems and can be extended by designers. This book helps you explore all the features of the Blueprint Editor and guides you through using Variables, Macros, and Functions. You'll also learn about object-oriented programming (OOP) and discover the Gameplay Framework. In addition to this, you'll learn how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters will focus on building a fully functional game using a step-by-step approach. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems, such as user interface elements and intelligent enemy behavior. The skills you will develop using Blueprints can also be employed in other gaming genres. In the concluding chapters, the book demonstrates how to use arrays, maps, enums, and vector operations. Finally, you'll learn how to build a basic VR game. By the end of this book, you'll have learned how to build a fully functional game and will have the skills required to develop an entertaining experience for your audience. What you will learn Understand programming concepts in Blueprints Create prototypes and iterate new game mechanics rapidly Build user interface elements and interactive menus Use advanced Blueprint nodes to manage the complexity of a game Explore all the features of the Blueprint editor, such as the Components tab, Viewport, and Event Graph Get to grips with object-oriented programming (OOP) concepts and explore the Gameplay Framework Learn Virtual Reality development with UE Blueprint Who this book is for This book is for anyone who is interested in developing games or applications with UE4. Although basic knowledge of Windows OS is required, experience in programming or UE4 is not necessary.
Implement, run, operate, and test data processing pipelines using Apache BeamKey FeaturesUnderstand how to improve usability and productivity when implementing Beam pipelinesLearn how to use stateful processing to implement complex use cases using Apache BeamImplement, test, and run Apache Beam pipelines with the help of expert tips and techniquesBook DescriptionApache Beam is an open source unified programming model for implementing and executing data processing pipelines, including Extract, Transform, and Load (ETL), batch, and stream processing.This book will help you to confidently build data processing pipelines with Apache Beam. You'll start with an overview of Apache Beam and understand how to use it to implement basic pipelines. You'll also learn how to test and run the pipelines efficiently. As you progress, you'll explore how to structure your code for reusability and also use various Domain Specific Languages (DSLs). Later chapters will show you how to use schemas and query your data using (streaming) SQL. Finally, you'll understand advanced Apache Beam concepts, such as implementing your own I/O connectors.By the end of this book, you'll have gained a deep understanding of the Apache Beam model and be able to apply it to solve problems.What you will learnUnderstand the core concepts and architecture of Apache BeamImplement stateless and stateful data processing pipelinesUse state and timers for processing real-time event processingStructure your code for reusabilityUse streaming SQL to process real-time data for increasing productivity and data accessibilityRun a pipeline using a portable runner and implement data processing using the Apache Beam Python SDKImplement Apache Beam I/O connectors using the Splittable DoFn APIWho this book is forThis book is for data engineers, data scientists, and data analysts who want to learn how Apache Beam works. Intermediate-level knowledge of the Java programming language is assumed.
Learn the fundamentals, practical applications, and latest features of C# 8.0 and .NET Core 3.0 from expert teacher Mark J. Price. Key Features Build modern, cross-platform applications with .NET Core 3.0 Get up to speed with C#, and up to date with all the latest features of C# 8.0 Start creating professional web applications with ASP.NET Core 3.0 Book Description In C# 8.0 and .NET Core 3.0 – Modern Cross-Platform Development, Fourth Edition, expert teacher Mark J. Price gives you everything you need to start programming C# applications. This latest edition uses the popular Visual Studio Code editor to work across all major operating systems. It is fully updated and expanded with new chapters on Content Management Systems (CMS) and machine learning with ML.NET. The book covers all the topics you need. Part 1 teaches the fundamentals of C#, including object-oriented programming, and new C# 8.0 features such as nullable reference types, simplified switch pattern matching, and default interface methods. Part 2 covers the .NET Standard APIs, such as managing and querying data, monitoring and improving performance, working with the filesystem, async streams, serialization, and encryption. Part 3 provides examples of cross-platform applications you can build and deploy, such as web apps using ASP.NET Core or mobile apps using Xamarin.Forms. The book introduces three technologies for building Windows desktop applications including Windows Forms, Windows Presentation Foundation (WPF), and Universal Windows Platform (UWP) apps, as well as web applications, web services, and mobile apps. What you will learn Build cross-platform applications for Windows, macOS, Linux, iOS, and Android Explore application development with C# 8.0 and .NET Core 3.0 Explore ASP.NET Core 3.0 and create professional web applications Learn object-oriented programming and C# multitasking Query and manipulate data using LINQ Use Entity Framework Core and work with relational databases Discover Windows app development using the Universal Windows Platform and XAML Build mobile applications for iOS and Android using Xamarin.Forms Who this book is for Readers with some prior programming experience or with a science, technology, engineering, or mathematics (STEM) background, who want to gain a solid foundation with C# 8.0 and .NET Core 3.0.
Write high-level abstractions while retaining full control of the hardware, performances, and maintainability. Key Features Transform your ideas into modern C++ code, with both C++11 and C++17 Explore best practices for creating high-performance solutions Understand C++ basics and work with concrete real-world examples Book Description C++ Fundamentals begins by introducing you to the C++ compilation model and syntax. You will then study data types, variable declaration, scope, and control flow statements. With the help of this book, you'll be able to compile fully working C++ code and understand how variables, references, and pointers can be used to manipulate the state of the program. Next, you will explore functions and classes — the features that C++ offers to organize a program — and use them to solve more complex problems. You will also understand common pitfalls and modern best practices, especially the ones that diverge from the C++98 guidelines. As you advance through the chapters, you'll study the advantages of generic programming and write your own templates to make generic algorithms that work with any type. This C++ book will guide you in fully exploiting standard containers and algorithms, understanding how to pick the appropriate one for each problem. By the end of this book, you will not only be able to write efficient code but also be equipped to improve the readability, performance, and maintainability of your programs. What you will learn C++ compilation model Apply best practices for writing functions and classes Write safe, generic, and efficient code with templates Explore the containers that the C++ standard offers Discover the new features introduced with C++11, C++14, and C++17 Get to grips with the core language features of C++ Solve complex problems using object-oriented programming in C++ Who this book is for If you're a developer looking to learn a new powerful language or are familiar with C++ but want to update your knowledge with modern paradigms of C++11, C++14, and C++17, this book is for you. To easily understand the concepts in the book, you must be familiar with the basics of programming.
Explore modern game programming and rendering techniques to build games using C++ programming language and its popular libraries Key Features Learn how you can build basic 2D and complex 3D games with C++ Understand shadows, texturing, lighting, and rendering in 3D game development using OpenGL Uncover modern graphics programming techniques and GPU compute methods using the Vulkan API Book Description Although numerous languages are currently being used to develop games, C++ remains the standard for fabricating expert libraries and tool chains for game development. This book introduces you to the world of game development with C++. C++ Game Development By Example starts by touching upon the basic concepts of math, programming, and computer graphics and creating a simple side-scrolling action 2D game. You'll build a solid foundation by studying basic game concepts such as creating game loops, rendering 2D game scenes using SFML, 2D sprite creation and animation, and collision detection. The book will help you advance to creating a 3D physics puzzle game using modern OpenGL and the Bullet physics engine. You'll understand the graphics pipeline, which entails creating 3D objects using vertex and index buffers and rendering them to the scene using vertex and fragment shaders. Finally, you'll create a basic project using the Vulkan library that'll help you get to grips with creating swap chains, image views, render passes, and frame buffers for building high-performance graphics in your games. By the end of this book, you'll be ready with 3 compelling projects created with SFML, the Vulkan API, and OpenGL, and you'll be able take your game and graphics programming skills to the next level. What you will learn Understand shaders and how to write a basic vertex and fragment shader Build a Visual Studio project and add SFML to it Discover how to create sprite animations and a game character class Add sound effects and background music to your game Grasp how to integrate Vulkan into Visual Studio Create shaders and convert them to the SPIR-V binary format Who this book is for If you're a developer keen to learn game development with C++ or get up to date with game development, this book is for you. Some knowledge of C++ programming is assumed.
Getting the most out of Python to improve your codebase Key Features Save maintenance costs by learning to fix your legacy codebase Learn the principles and techniques of refactoring Apply microservices to your legacy systems by implementing practical techniques Book Description Python is currently used in many different areas such as software construction, systems administration, and data processing. In all of these areas, experienced professionals can find examples of inefficiency, problems, and other perils, as a result of bad code. After reading this book, readers will understand these problems, and more importantly, how to correct them. The book begins by describing the basic elements of writing clean code and how it plays an important role in Python programming. You will learn about writing efficient and readable code using the Python standard library and best practices for software design. You will learn to implement the SOLID principles in Python and use decorators to improve your code. The book delves more deeply into object oriented programming in Python and shows you how to use objects with descriptors and generators. It will also show you the design principles of software testing and how to resolve software problems by implementing design patterns in your code. In the final chapter we break down a monolithic application to a microservice one, starting from the code as the basis for a solid platform. By the end of the book, you will be proficient in applying industry approved coding practices to design clean, sustainable and readable Python code. What you will learn Set up tools to effectively work in a development environment Explore how the magic methods of Python can help us write better code Examine the traits of Python to create advanced object-oriented design Understand removal of duplicated code using decorators and descriptors Effectively refactor code with the help of unit tests Learn to implement the SOLID principles in Python Who this book is for This book will appeal to team leads, software architects and senior software engineers who would like to work on their legacy systems to save cost and improve efficiency. A strong understanding of Programming is assumed.