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Build fully functional, cloud-ready, and professional web applications using the latest features in the .NET 5 framework and React.js with Microsoft AzureKey FeaturesExplore the new features of .NET 5 with this updated edition of ASP.NET Core 5 and ReactDiscover strategies for adopting a full-stack development approach, clean architecture techniques, and development best practicesLearn how to manage data, design and package applications, and secure your web appsBook DescriptionMicrosoft's .NET framework is a robust server-side framework, now even more powerful thanks to the recent unification of the Microsoft ecosystem with the .NET 5 framework. This updated second edition addresses these changes in the .NET framework and the latest release of React. The book starts by taking you through React and TypeScript components for building an intuitive single-page application and then shows you how to design scalable REST APIs that can integrate with a React-based frontend. Next, you'll get to grips with the latest features, popular patterns, and tools available in the React ecosystem, including function-based components, React Router, and Redux. As you progress through the chapters, you'll learn how to use React with TypeScript to make the frontend robust and maintainable and cover key ASP.NET 5 features such as API controllers, attribute routing, and model binding to build a sturdy backend. In addition to this, you'll explore API security with ASP.NET 5 identity and authorization policies and write reliable unit tests using both .NET and React, before deploying your app on Azure. By the end of this book, you'll have gained the knowledge you need to enhance your C# and JavaScript skills and build full-stack, production-ready applications with ASP.NET 5 and React.What you will learnBuild RESTful APIs with .NET 5 using API controllersSecure REST APIs with identity and authorization policiesCreate strongly typed, interactive, and function-based React components using HooksUnderstand how to style React components using Emotion.jsPerform client-side state management with ReduxRun a range of automated tests on the frontend and backendImplement continuous integration and continuous delivery (CI/CD) processes in Azure using Azure DevOpsWho this book is forIf you're a web developer looking to get up to speed with full-stack web application development with .NET Core and React, this book is for you. Although the book does not assume any knowledge of React, a basic understanding of .NET Core will help you to get to grips with the concepts covered.
Create better and easy-to-use deep learning models with AutoKerasKey FeaturesDesign and implement your own custom machine learning models using the features of AutoKerasLearn how to use AutoKeras for techniques such as classification, regression, and sentiment analysisGet familiar with advanced concepts as multi-modal, multi-task, and search space customizationBook DescriptionAutoKeras is an AutoML open-source software library that provides easy access to deep learning models. If you are looking to build deep learning model architectures and perform parameter tuning automatically using AutoKeras, then this book is for you. This book teaches you how to develop and use state-of-the-art AI algorithms in your projects. It begins with a high-level introduction to automated machine learning, explaining all the concepts required to get started with this machine learning approach. You will then learn how to use AutoKeras for image and text classification and regression. As you make progress, you'll discover how to use AutoKeras to perform sentiment analysis on documents. This book will also show you how to implement a custom model for topic classification with AutoKeras. Toward the end, you will explore advanced concepts of AutoKeras such as working with multi-modal data and multi-task, customizing the model with AutoModel, and visualizing experiment results using AutoKeras Extensions. By the end of this machine learning book, you will be able to confidently use AutoKeras to design your own custom machine learning models in your company.What you will learnSet up a deep learning workstation with TensorFlow and AutoKerasAutomate a machine learning pipeline with AutoKerasCreate and implement image and text classifiers and regressors using AutoKerasUse AutoKeras to perform sentiment analysis of a text, classifying it as negative or positiveLeverage AutoKeras to classify documents by topicsMake the most of AutoKeras by using its most powerful extensionsWho this book is forThis book is for machine learning and deep learning enthusiasts who want to apply automated ML techniques to their projects. Prior basic knowledge of Python programming and machine learning is expected to get the most out of this book.
Get to grips with programming techniques and game development using C++ libraries and Visual Studio 2019 Key Features Learn game development and C++ with a fun, example-driven approach Build clones of popular games such as Timberman, Zombie Survival Shooter, a co-op puzzle platformer, and Space Invaders Discover tips to expand your finished games by thinking critically, technically, and creatively Book Description The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you'll get a fun introduction to game programming by building five fully playable games of increasing complexity. You'll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders. The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you'll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch What you will learn Set up your game development project in Visual Studio 2019 and explore C++ libraries such as SFML Explore C++ OOP by building a Pong game Understand core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound Use classes, inheritance, and references to spawn and control thousands of enemies and shoot rapid-fire machine guns Add advanced features to your game using pointers, references, and the STL Scale and reuse your game code by learning modern game programming design patterns Who this book is for This book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you'll find this book useful.
Though your application serves its purpose, it might not be a high performer. Learn techniques to accurately predict code efficiency, easily dismiss inefficient solutions, and improve the performance of your application. Key Features Explains in detail different algorithms and data structures with sample problems and Java implementations where appropriate Includes interesting tips and tricks that enable you to efficiently use algorithms and data structures Covers over 20 topics using 15 practical activities and exercises Book Description Learning about data structures and algorithms gives you a better insight on how to solve common programming problems. Most of the problems faced everyday by programmers have been solved, tried, and tested. By knowing how these solutions work, you can ensure that you choose the right tool when you face these problems. This book teaches you tools that you can use to build efficient applications. It starts with an introduction to algorithms and big O notation, later explains bubble, merge, quicksort, and other popular programming patterns. You'll also learn about data structures such as binary trees, hash tables, and graphs. The book progresses to advanced concepts, such as algorithm design paradigms and graph theory. By the end of the book, you will know how to correctly implement common algorithms and data structures within your applications. What you will learn Understand some of the fundamental concepts behind key algorithms Express space and time complexities using Big O notation. Correctly implement classic sorting algorithms such as merge and quicksort Correctly implement basic and complex data structures Learn about different algorithm design paradigms, such as greedy, divide and conquer, and dynamic programming Apply powerful string matching techniques and optimize your application logic Master graph representations and learn about different graph algorithms Who this book is for If you want to better understand common data structures and algorithms by following code examples in Java and improve your application efficiency, then this is the book for you. It helps to have basic knowledge of Java, mathematics and object-oriented programming techniques.
Take your web applications to a whole new level with efficient, component-based UIs that deliver cutting-edge interactivity and performance. Key Features Elaborately explains basics before introducing advanced topics Explains creating and managing the state of components across applications Implement over 15 practical activities and exercises across 11 topics to reinforce your learning Book Description Projects like Angular and React are rapidly changing how development teams build and deploy web applications to production. In this book, you'll learn the basics you need to get up and running with React and tackle real-world projects and challenges. It includes helpful guidance on how to consider key user requirements within the development process, and also shows you how to work with advanced concepts such as state management, data-binding, routing, and the popular component markup that is JSX. As you complete the included examples, you'll find yourself well-equipped to move onto a real-world personal or professional frontend project. What you will learn Understand how React works within a wider application stack Analyze how you can break down a standard interface into specific components Successfully create your own increasingly complex React components with HTML or JSX Correctly handle multiple user events and their impact on overall application state Understand the component lifecycle to optimize the UX of your application Configure routing to allow effortless, intuitive navigation through your components Who this book is for If you are a frontend developer who wants to create truly reactive user interfaces in JavaScript, then this is the book for you. For React, you'll need a solid foundation in the essentials of the JavaScript language, including new OOP features that were introduced in ES2015. An understanding of HTML and CSS is assumed, and a basic knowledge of Node.js will be useful in the context of managing a development workflow, but is not essential.
A Beginners guide to learn BlueJ Key Features Book contains 210 programming problems and solutions. Book is devoted to those entire learners who face problem in learning BlueJ. Each program is explained in simple way. Book covers the program from basic level to master level. Description This book will help students to get standard BlueJ problem and solution. They will not have to worry while learning BlueJ practically. Moreover, this book will help teachers to get different problems and try to do those in different ways. This will help both beginners and expert to get idea and support while learning BlueJ. Some of the coding problems in the book have been taken from the real life projects, which will be highly beneficial for the students. Blue Java is the basic programming language would be better to learn before learning vast Java. This enables the learner to think logically, this enables learner to see Java Virtual Machine (JVM) working process. So, many critical features of Java can be tested at an early stage using Blue Java. These programs won’t make you topper anywhere, but practicing this programming problems will make you expert to solve any logical operation of any BlueJ program. What Will You Learn This book had different programming problems from beginner to master. This book contains many examples question, which is asked at different process of examinations. This book will help you to find the solution of any associated program. Who This Book Is For This book is aimed for students who want to learn BlueJ programming practically, for students of school. This book will help to see the basic programming problems, learn lots of logic based skill same for every programming language, just may need to edit little for different languages. Table of Contents 1. Introduction to BlueJ 2. What is BlueJ? 3. How to install BlueJ? 4. Programming Problems Topic 5. Programs & Solution 6. Conclusion About the Author SK Wasim Ali learned BlueJ programming while he was student of class VI of CISCE Board school in 2002. He completed his post-graduation on Computer Science from the University of Burdwan, India in 2015. He had guided and trained many student of Computer Science while pursuing his education. He worked in several industries for sometime, but due to his passion for learning nature and training students, he left industry. He has good knowledge about different programming languages, data security and web.
Build a high-end, multiplayer role-playing game (RPG) from scratch with C# and Unity 2018 Key Features Get insights into Unity's user interface (UI) system and and build UIs for your RPG Implement artificial intelligence (AI) to build intelligent entities that take your game to the next level Develop multiplayer features for an RPG using Unity 2018 Book Description In a role-playing game (RPG), users control a character, usually in the game's imaginary universe. Unity has become a top choice for developers looking to create these kinds of immersive RPGs. Building an RPG with Unity 2018, based on building some of the most common RPG features, teaches you tips, tricks, and techniques that can be applied to your own game. To start with, the book guides you through the fundamentals of role-playing games. You will learn the necessary aspects of building an RPG, such as structuring the game environment, customizing characters, controlling the camera, and designing other attributes such as inventory and weapons. You will also explore designing game levels by adding more features. Once you have understood the bigger picture, you will understand how to tackle the obstacles of networking in Unity and implement multiplayer mode for your RPG games. By the end of the book, you will be able to build upon the core RPG framework elements to create your own immersive games. What you will learn Construct a framework for inventory, equipment, characters, enemies, quests, and game events Understand how to load and unload scenes and assets Create multiplayer game settings for your RPG Design a UI for user input and feedback Implement AI for non-character players Customize your character at runtime Who this book is for Building an RPG with Unity 2018 is for you if you are a programmer interested in developing and further enhancing your skills when developing RPGs in Unity 2018. This book does not cover the basics of Unity, and so is for intermediate or more advanced users.
Delve into practical computer vision and image processing projects and get up to speed with advanced object detection techniques and machine learning algorithms Key Features Discover best practices for engineering and maintaining OpenCV projects Explore important deep learning tools for image classification Understand basic image matrix formats and filters Book Description OpenCV is one of the best open source libraries available and can help you focus on constructing complete projects on image processing, motion detection, and image segmentation. This Learning Path is your guide to understanding OpenCV concepts and algorithms through real-world examples and activities. Through various projects, you'll also discover how to use complex computer vision and machine learning algorithms and face detection to extract the maximum amount of information from images and videos. In later chapters, you'll learn to enhance your videos and images with optical flow analysis and background subtraction. Sections in the Learning Path will help you get to grips with text segmentation and recognition, in addition to guiding you through the basics of the new and improved deep learning modules. By the end of this Learning Path, you will have mastered commonly used computer vision techniques to build OpenCV projects from scratch. This Learning Path includes content from the following Packt books: Mastering OpenCV 4 - Third Edition by Roy Shilkrot and David Millan Escriva Learn OpenCV 4 By Building Projects - Second Edition by David Millan Escriva, Vinicius G. Mendonca, and Prateek Joshi What you will learn Stay up-to-date with algorithmic design approaches for complex computer vision tasks Work with OpenCV's most up-to-date API through various projects Understand 3D scene reconstruction and Structure from Motion (SfM) Study camera calibration and overlay augmented reality (AR) using the ArUco module Create CMake scripts to compile your C++ application Explore segmentation and feature extraction techniques Remove backgrounds from static scenes to identify moving objects for surveillance Work with new OpenCV functions to detect and recognize text with Tesseract Who this book is for If you are a software developer with a basic understanding of computer vision and image processing and want to develop interesting computer vision applications with OpenCV, this Learning Path is for you. Prior knowledge of C++ and familiarity with mathematical concepts will help you better understand the concepts in this Learning Path.
Strengthen your applications by adopting Test-Driven Development (TDD), the OpenAPI Specification, Continuous Integration (CI), and container orchestration. Key Features Create production-grade JavaScript applications from scratch Build microservices and deploy them to a Docker container for scaling applications Test and deploy your code with confidence using Travis CI Book Description With the over-abundance of tools in the JavaScript ecosystem, it's easy to feel lost. Build tools, package managers, loaders, bundlers, linters, compilers, transpilers, typecheckers - how do you make sense of it all? In this book, we will build a simple API and React application from scratch. We begin by setting up our development environment using Git, yarn, Babel, and ESLint. Then, we will use Express, Elasticsearch and JSON Web Tokens (JWTs) to build a stateless API service. For the front-end, we will use React, Redux, and Webpack. A central theme in the book is maintaining code quality. As such, we will enforce a Test-Driven Development (TDD) process using Selenium, Cucumber, Mocha, Sinon, and Istanbul. As we progress through the book, the focus will shift towards automation and infrastructure. You will learn to work with Continuous Integration (CI) servers like Jenkins, deploying services inside Docker containers, and run them on Kubernetes. By following this book, you would gain the skills needed to build robust, production-ready applications. What you will learn Practice Test-Driven Development (TDD) throughout the entire book Use Cucumber, Mocha and Selenium to write E2E, integration, unit and UI tests Build stateless APIs using Express and Elasticsearch Document your API using OpenAPI and Swagger Build and bundle front-end applications using React, Redux and Webpack Containerize services using Docker Deploying scalable microservices using Kubernetes Who this book is for If you're a JavaScript developer looking to expand your skillset and become a senior JavaScript developer by building production-ready web applications, then this book is for you.
Learn the fundamentals of Java EE 8 APIs to build effective web services Key Features Design modern and stylish web services with Java EE APIs Secure your web services with JSON Web Tokens Explore the advanced concepts of RESTful web services and the JAX-RS API Book Description Java Enterprise Edition is one of the leading application programming platforms for enterprise Java development. With Java EE 8 finally released and the first application servers now available, it is time to take a closer look at how to develop modern and lightweight web services with the latest API additions and improvements. Building RESTful Web Services with Java EE 8 is a comprehensive guide that will show you how to develop state-of-the-art RESTful web services with the latest Java EE 8 APIs. You will begin with an overview of Java EE 8 and the latest API additions and improvements. You will then delve into the details of implementing synchronous RESTful web services and clients with JAX-RS. Next up, you will learn about the specifics of data binding and content marshalling using the JSON-B 1.0 and JSON-P 1.1 APIs. This book also guides you in leveraging the power of asynchronous APIs on the server and client side, and you will learn to use server-sent events (SSEs) for push communication. The final section covers advanced web service topics such as validation, JWT security, and diagnosability. By the end of this book, you will have implemented several working web services and have a thorough understanding of the Java EE 8 APIs required for lightweight web service development. What you will learn Dive into the latest Java EE 8 APIs relevant for developing web services Use the new JSON-B APIs for easy data binding Understand how JSON-P API can be used for flexible processing Implement synchronous and asynchronous JAX-RS clients Use server-sent events to implement server-side code Secure Java EE 8 web services with JSON Web Tokens Who this book is for If you're a Java developer who wants to learn how to implement web services using the latest Java EE 8 APIs, this book is for you. Though no prior knowledge of Java EE 8 is required, experience with a previous Java EE version will be beneficial.