Take a look at our User Experience books. Shulph carries a great selection of User Experience books, and we are always adding more.
The most important things you need to know about creating successful user experiences We want our UX to be brilliant. We want to create stunning user experiences. We want our UX to drive the success of our business with useful and usable software products. This book draws on the wisdom and training of Jakob Nielsen and Don Norman to help you get your UX right - in 101 ways! 101 UX Principles shows you the 101 most important things you need to know about usability and design. A practical reference for UX professionals, and a shortcut to greatness for anyone who needs a clear and wise selection of principles to guide their UX success. Learn the key principles that drive brilliant UX design. Enjoy 101 Principles including 'Good UX has a Beginning, a Middle, and an End', 'Make Your Links Look Like Links', 'Don't Use Obsolete Icons', 'Decide Whether an Interaction Should Be Obvious, Easy, or Possible', 'Test with Real Users', 'Making the most of fonts', 'Good UX for search results', and 'Show your user - don't tell your user!' “Good to read from beginning to end, and a nice dip-in-and-out text, the chapter titles reminded me of principles I don't even think about explicitly when I likely should. The book inspired me to start more explicitly articulating some of the principles I just take for granted.” - Elizabeth Churchill, Director of User Experience at Google “This is a great practical read. It is convenient to use as a reference when solving real UX problems. I would definitely recommend it as an introduction to UX, but also as a good reminder of best practices for more experienced designers.” - Anne-Marie Leger, Designer at Shopify “A great Mood Booster and Pep Talk. Like a good pep talk from a sports coach before a game, Will reminds us of the common pitfalls we all come across.” - Kate Pincott Product Designer at Facebook Some more of the 101 UX Principles featured in this book: Work with user expectations not against them How to build upon established metaphors How to arrange navigation elements How to introduce new ideas to your user Matching pagination and content structure When invention is not good for UX Striving for simplicity Reducing user tasks What to make clickable Making the most of fonts Making your links look like links Picking the right control for the job Data input and what users care about How to handle destructive user actions When color should not convey information Tappable areas and the size of fingers Getting payment details the right way Use the standard e-commerce pattern If you really must use a flat design When to use progress bars or spinners Dropdowns the right and wrong way Handling just-off-screen content How to do Hamburger menus right When to hide Advanced Settings Good UX for Notifications
Think about UIs using design thinking principles from an award winning graphic designer Key Features - Practical knowledge of visual design basics and typography. - Understand the modern UI to kick-start your career with UI designs. - Introduces you to explore UI designs for e-commerce web applications. Description From the initial introduction about the meaning behind interfaces to the technical skills of thinking and designing a modern UI, this book will guide you on designing the UI of a screen for a real-world application, infused with the newly learned knowledge with the Figma tool. You will be able to explore and practice visual design concepts, namely, color, contrast, balance, consistency, alignments, negative space, how to approach visual impairments, and many more. You will be able to learn about one of the most critical elements of how to think about a UI for which you will explore concepts such as memory, vision, processing of info and objects, models of thinking, and more. Furthermore, you will explore the Figma tool and a live practical example of how to design a UI for an e-commerce graphic application, including its shopping cart page and adding a payment method screen. What you will learn - Get familiar with the basic visual design concepts. - Understand the fundamentals of the User Interface and User Interaction. - An overview of Search Results, Font Psychology, and Typography. - Learn to work with some common interface elements. - Understand how real-time collaborative editing works in the Figma UI design tool. Who this book is for This book is literally for everyone! You should only be loaded with plenty of curiosity. No previous knowledge of the field is required. Table of Contents 1. Definition of the User Interface 2. The Web and Graphic User Interfaces 3. Explanation to Typography 4. Visual Design Basics 5. Thinking About User Interaction 6. Usability 7. Know Your Habits 8. Interfaces’ Elements 9. Foreword to an E-commerce 10. A Small Introduction to Figma 11. Building a Shopping Cart 12. Farewell and Future Considerations About the Authors Dario Calonaci is a published author and an award-winning graphic designer. After completing his Art Diploma under the Renaissance classics, he worked with brands like The Ritz-Carlton, Designers for Obama, Rio+20 (United Nations conference), and Fortune 500 companies. His art has been published worldwide in a plethora of books, plus exhibitions from Rome to New York. LinkedIn Profile: https://www.linkedin.com/in/dariocalonaci/ Blogs: www.dariocalonaci.com
Learn every step you need for product design and development Key Features Explore all the tools that you need to be a complete UX designer Code the product designs you've created to become a full-stack designer Build an amazing portfolio with real-world projects Book Description Designing user experience (UX) is one of the most important aspects of a project, as it has a direct effect on how customers think of your company. The process of designing a user experience is one of the most challenging yet rewarding aspects of product development. Hands-On UX Design for Developers will teach you how to create amazing user experiences for products from scratch. This book starts with helping you understand the importance of a good UX design and the role of a UX designer. It will take you through the different stages of designing a UX and the application of various principles of psychology in UX design. Next, you will learn how to conduct user research and market research, which is crucial to creating a great UX. You will also learn how to create user personas and use it for testing. This book will help you gain the ability to think like a UX designer and understand both sides of product development: design and coding. You will explore the latest tools, such as Sketch, Balsamiq, and Framer.js, to create wireframes and prototypes. The concluding chapters will take you through designing your UI, dealing with big data while designing a UX, and the fundamentals of frontend. Finally, you'll prepare your portfolio and become job ready in the UX arena. What you will learn What UX is and what a UX designer does Explore the UX Process and science of making products user-friendly Create user interfaces and learn which tools to use Understand how your design works in the real world Create UI interaction, animation, wireframes, and prototypes Design a product with users in mind Develop a personal portfolio and be well-prepared to join the UX world Who this book is for Hands-On UX/UI Design for Developers is for web designers who have knowledge of basic UX design principles.
Gain actionable insights from qualitative remote studies to improve user experience Key Features Understand the different usability testing methodologies and their strengths and weaknesses Master the execution of remote studies Learn how to analyze and present study results Book Description Usability testing is a subdiscipline of User Experience. Its goal is to ensure that a given product is easy to use and the user's experience with the product is intuitive and satisfying. Usability studies are conducted with study participants who are representative of the target users to gather feedback on a user interface. The feedback is then used to refine and improve the user interface. Remote studies involve fewer logistics, allow participation regardless of location and are quicker and cheaper to execute compared to in person studies, while delivering valuable insights. The users are not inhibited by being in a new environment under observation; they can act naturally in their familiar environment. Remote unmoderated studies additionally have the advantage of being independent of time zones. This book will teach you how to conduct qualitative remote usability studies, in particular remote moderated and unmoderated studies. Each chapter provides actionable tips on how to use each methodology and how to compensate for the specific nature of each methodology. The book also provides material to help with planning and executing each study type. What you will learn Choose the most suitable remote study methodology Establish a clear goal for the study Plan the study execution Understand recruitment logistics, expectations and compensation Set up and moderate remote studies Write good tasks and questions for each methodology Analyze and document the study results Deliver results that align with the goal for the study Who this book is for This book is for user experience (UX) professionals familiar with traditional in-person usability testing methodologies, or for UX designers with no prior exposure to user research and usability testing. Customer experience professionals or product managers who want to understand remote usability testing will also find this book useful. No knowledge of remote usability testing is needed.
Industry-proven methods for determining user needs and designing successful products Key Features - Practical approaches for identifying user pain spots; behavior; goals; and overcoming biases. - Includes detailed examples; graphs; and drawings to explain various user research strategies. - Industry-accepted approach to product thinking and user-centric design. Description This book aims to provide UX professionals with the information; tools; and techniques they need to apply a user-centric approach to product design. It will show you how to learn about your customers' wants and create products that they will enjoy. The book takes the reader on a journey that begins with learning to understand user behavior; needs; goals; and pain areas and then develops solutions to those needs. Next; it delves into a thorough examination of several user research methods that aid in discovering user wants and issues areas and mapping strategies used to portray user research results. The book details a five-stage design process and teaches how to apply problem-first design; design validation methodologies; and numerous user experience benchmarking tools. You also learn to compute UX ROI to properly convey to your business and users why specific UX is excellent for both. This book helps UX professionals utilize the concepts and tools covered in this book to adopt an outside-in approach to design. They first explore and discover user problems and then develop a viable solution. What you will learn - Learn to follow a five-step design workflow using the right tools and techniques. - Use design validation and UX benchmarking to test and enhance your designs. - Utilize qualitative or quantitative research approaches to conduct user research. - Visualize user research data using several mapping approaches. - Improve cross-functional team communication; collaboration; and user advocacy. Who this book is for This book is intended for UX designers; product designers; visual designers; UX researchers; and content strategists who seek to improve their UX research and design techniques. Table of Contents 1. Introduction: You’re not the user 2. Watching how people behave 3. Fixing issues: the why and how 4. Hearing what users say 5. Calculating the many and much 6. Synthesis: the power of the affinity diagram 7. Summarizing your research into maps for better communication 8. Prioritizing the use-cases 9. Designing value by fixing the problem first 10. The design workflow: how perfect doesn’t always equal pretty 11. Validate your design with usability testing 12. Six aspects of good design 13. Collaborating with multi-disciplinary teams 14. Continuous delivery 15. Final considerations