Take a look at our Android books. Shulph carries a great selection of Android books, and we are always adding more.
Android Things is the new Android based Operating System for the Internet of Things. With this book you will learn the core concepts by running code examples on different peripherals. Key Features No previous knowledge of IoT or microcontrollers required. Hands-On with simple code and plenty of examples. Use Kotlin to write simpler and more readable code Book Description Android Things is the IoT platform made by Google, based on Android. It allows us to build smart devices in a simple and convenient way, leveraging on the Android ecosystem tools and libraries, while letting Google take care of security updates. This book takes you through the basics of IoT and smart devices. It will help you to interact with common IoT device components and learn the underlying protocols. For a simple setup, we will be using Rainbow HAT so that we don't need to do any wiring. In the first chapter, you will learn about the Android Things platform, the design concepts behind it, and how it relates to other IoT frameworks. We will look at the Developer Kits and learn how to install Android Things on them by creating a simple project. Later, we will explore the real power of Android Things, learning how to make a UI, designing and communicating with companion apps in different ways, showcasing a few libraries. We will demonstrate libraries and you will see how powerful the Android Things operating system is. What you will learn Understand key design concepts of Android Things and its advantages Set up an Android Things Developer Kit Interact with all the components of Rainbow HAT Understand how peripheral protocols work (GPIO, PWM, I2C, and SPI) Implement best practices of how to handle IoT peripherals with in terms Android Things Develop techniques for building companion apps for your devices Who this book is for This book is for developers who have a basic knowledge of Android and want to start using the Android Things developer kit.
A fast-paced guide to get you started with cross-platform mobile application development with Google Flutter Key Features Understand the fundamentals of Flutter and get started with cross-platform mobile app development. Learn about different widgets in Flutter and understand the concepts of Routing and Navigating. Work with Platform specific code to use Native features and deploy your application on iOS and Android. Book Description Flutter is a cross-platform mobile application development framework. It uses the Dart programming language, which was created by Google, and aims to make development easier, faster, and more efficient. This book is going to be your guide, from introducing Flutter to successfully developing a cross platform application. In the first few chapters, we will learn what Flutter is and how to get started with it. We will also take a dive into the widgets world, explore the widget catalog, and learn how to navigate through it. In the next few chapters, we will widen our horizon by learning about networking and accessibility with Flutter. We'll learn what Silvers are and how to use them, and we'll also learn how to use constraints and animations. Before we take a look at how to deploy our applications in Flutter, we will use Firebase for cloud messaging and remote configuration. By the end of the book, you will have learned everything you need to know to get started with your journey of cross-platform mobile development with Flutter. What you will learn Take a tour through the widget catalog Route and navigate through the widgets Use listview and scroll widgets Gain knowledge on networking with Flutter and Dart Build and publish plugins to pub.dart.com Use Firebase cloud messaging and remote configuration Build and release your application on Android and iOS Who this book is for This book is for developers who are willing to learn flutter and develop cross-platform applications
Explore Qt framework and APIs for building cross-platform applications for mobile devices, embedded systems, and IoT Key Features Build cross-platform applications and deploy them across mobile and connected devices Design 2D and 3D UIs for embedded systems using Yocto and Qt Creator Build machine to machine automation solution using QtSensors, QtMQTT, and QtWebSockets Book Description Qt is a world-class framework, helping you to develop rich graphical user interfaces (GUIs) and multi-platform applications that run on all major desktop platforms and most mobile or embedded platforms. The framework helps you connect the dots across platforms and between online and physical experience. This book will help you leverage the fully-featured Qt framework and its modular cross-platform library classes and intuitive APIs to develop applications for mobile, IoT, and industrial embedded systems. Considerations such as screen size, device orientation changes, and small memory will be discussed. We will focus on various core aspects of embedded and mobile systems, such as connectivity, networking, and sensors; there is no IoT without sensors. You will learn how to quickly design a flexible, fast, and responsive UI that looks great. Going further, you will implement different elements in a matter of minutes and synchronize the UI elements with the 3D assets with high precision. You will learn how to create high-performance embedded systems with 3D/2D user interfaces, and deploy and test on your target hardware. The book will explore several new features, including Qt for WebAssembly. At the end of this book, you will learn about creating a full software stack for embedded Linux systems using Yocto and Boot to Qt for Device Creation. What you will learn Explore the latest features of Qt, such as preview for Qt for Python and Qt for WebAssembly Create fluid UIs with a dynamic layout for different sized screens Deploy embedded applications on Linux systems using Yocto Design Qt APIs for building applications for embedded and mobile devices Utilize connectivity for networked and machine automated applications Discover effective techniques to apply graphical effects using Qt Quick apps Who this book is for The book is ideal for mobile developers, embedded systems engineers and enthusiasts who are interested in building cross-platform applications with Qt. Prior knowledge of C++ is required.
Get ready for a fun-filled experience of learning Java by developing games for the Android platform. Key Features - Learn Java, Android, and object-oriented programming from scratch - Build games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and a 2D Scrolling Shooter - Create and design your own games, such as an open-world platform game Book Description Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn't assume that you already have Java proficiency. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you've learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform. What you will learn - Set up a game development environment in Android Studio. - Implement screen locking, screen rotation, pixel graphics, and play sound effects. - Respond to a player's touch, and program intelligent enemies who challenge the player in different ways. - Learn game development concepts, such as collision detection, animating sprite sheets, simple tracking and following, AI, parallax backgrounds, and particle explosions. - Animate objects at 60 frames per second (FPS) and manage multiple independent objects using Object-Oriented Programming (OOP). - Understand the essentials of game programming, such as design patterns, object-oriented programming, Singleton, strategy, and entity-component patterns. - Learn how to use the Android API, including Activity lifecycle, detecting version number, SoundPool API, Paint, Canvas, and Bitmap classes . - Build a side-scrolling shooter and an open world 2D platformer using advanced OOP concepts and programming patterns. Who this book is for Learning Java by Building Android Games is for you if you are completely new to Java, Android, or game programming and want to make Android games. This book also acts as a refresher for those who already have experience of using Java on Android or any other platform without game development experience.
Bring magic to your mobile apps using TensorFlow Lite and Core ML Key Features Explore machine learning using classification, analytics, and detection tasks. Work with image, text and video datasets to delve into real-world tasks Build apps for Android and iOS using Caffe, Core ML and Tensorflow Lite Book Description Machine learning is a technique that focuses on developing computer programs that can be modified when exposed to new data. We can make use of it for our mobile applications and this book will show you how to do so. The book starts with the basics of machine learning concepts for mobile applications and how to get well equipped for further tasks. You will start by developing an app to classify age and gender using Core ML and Tensorflow Lite. You will explore neural style transfer and get familiar with how deep CNNs work. We will also take a closer look at Google's ML Kit for the Firebase SDK for mobile applications. You will learn how to detect handwritten text on mobile. You will also learn how to create your own Snapchat filter by making use of facial attributes and OpenCV. You will learn how to train your own food classification model on your mobile; all of this will be done with the help of deep learning techniques. Lastly, you will build an image classifier on your mobile, compare its performance, and analyze the results on both mobile and cloud using TensorFlow Lite with an RCNN. By the end of this book, you will not only have mastered the concepts of machine learning but also learned how to resolve problems faced while building powerful apps on mobiles using TensorFlow Lite, Caffe2, and Core ML. What you will learn Demystify the machine learning landscape on mobile Age and gender detection using TensorFlow Lite and Core ML Use ML Kit for Firebase for in-text detection, face detection, and barcode scanning Create a digit classifier using adversarial learning Build a cross-platform application with face filters using OpenCV Classify food using deep CNNs and TensorFlow Lite on iOS Who this book is for Machine Learning Projects for Mobile Applications is for you if you are a data scientist, machine learning expert, deep learning, or AI enthusiast who fancies mastering machine learning and deep learning implementation with practical examples using TensorFlow Lite and CoreML. Basic knowledge of Python programming language would be an added advantage.