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This book examines how the higher education environment is being shaped by new information technologies, with a particular focus on technologies based in the Internet. This work will illustrate a vision of how virtual universities and their elements are emerging, and of how they can be shaped to the
needs of knowledge-based societies. It will also examine what requirements and policies are necessary to effect the worldwide transformation of educational systems, especially given the disparate needs and capabilities across countries.
In the wake of the dot-com shakeout of 2000, the time is ripe for a reappraisal of how information technology (IT) has created new environments for businesses and workers in the US and Europe. This book draws on the experiences of the 1990s to discern successful strategies for competing and winning
in the New Economy. The lessons are most sharply defined in specific regional clusters of innovation. Accordingly, contributors are mainly on-the-scene observers and practitioners from Silicon Valley, New England and Europe. The common theme is the attempt to find innovative ways (in part through
non-traditional business models) to create and build increasingly networked, flexible, participatory companies. Drawing on the notion of entrepreneurial behavior as "the pursuit of goals that are beyond the means currently available", the collection examines management, leadership, and innovation
issues in start-up and established companies alike. While recognizing the hard realities of the new competition, the book highlights emerging win-win scenarios. Enabled in part by the new IT systems, these new approaches help companies succeed by seeking and rewarding decision-making, initiative and
creativity on the part of all employees.
The focus of this ninth volume is on human/technology issues that arise from the design, development, application, operation, evaluation, and maintenance of advanced systems with regard to training in complex environments. Areas covered include: a user-oriented design analysis of a virtual
environment training system, a cognitive task analysis technique for virtual environment training, advanced embedded team training, human centered automation for air traffic control, human performance modelling in system design, and scenario-based training.